#### Doomfire Lieutenant (Bandit Captain) _Medium humanoid (human), any non-Good alignment_ **Armor Class** 15 (chain shirt) **Hit Points** 65 (10d8 + 20) **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:-:|:-:|:-:|:-:|:-:|:-:| |15 (+2)|14 (+2)|14 (+2)|11 (+0)|11 (+0)|14 (+2)| **Saving Throws** Dex +5, Con +5, Wis +3, Cha +5 **Skills** Deception +5, Persuasion +5, Stealth +5 **Senses** passive Perception 10 **Languages** Common **Challenge** 2 (450 XP) **Multiattack.** The lieutenant makes two longsword attacks, or one longsword attack and one ranged attack with its crossbow. **Longsword.** _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) slashing, or 9 (1d10+4) slashing if used with two hands. **Light Crossbow.** _Ranged Weapon Attack:_ +5 to hit, range 80/320 ft., one target. _Hit:_ 6 (1d8+2) piercing. --- #### Doomfire Bandit _Medium humanoid (human), any non-Good alignment_ **Armor Class** 12 (leather armor) **Hit Points** 11 (2d8 + 2) **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:-:|:-:|:-:|:-:|:-:|:-:| |11 (+0)|12 (+1)|12 (+1)|10 (+0)|10 (+0)|10 (+0)| **Skills** Intimidation +2 **Senses** passive Perception 10 **Languages** Common **Challenge** 1/8 (25 XP) **Scimitar.** _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) slashing. **Light Crossbow.** _Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing. --- **Tactical Notes:** - The Lieutenant coordinates the bandits, using **Stealth** to flank and **Deception** to lure PCs into kill zones. - Bandits close quickly with scimitars on round one; those with crossbows hang back and fire into ranged or flanked foes. - Together with Azazel, they form a deadly pincer: the boss fractures the party’s front line while his minions swarm isolated targets.