#### Doomfire Lieutenant (Bandit Captain)
_Medium humanoid (human), any non-Good alignment_
**Armor Class** 15 (chain shirt)
**Hit Points** 65 (10d8 + 20)
**Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:-:|:-:|:-:|:-:|:-:|:-:|
|15 (+2)|14 (+2)|14 (+2)|11 (+0)|11 (+0)|14 (+2)|
**Saving Throws** Dex +5, Con +5, Wis +3, Cha +5
**Skills** Deception +5, Persuasion +5, Stealth +5
**Senses** passive Perception 10
**Languages** Common
**Challenge** 2 (450 XP)
**Multiattack.** The lieutenant makes two longsword attacks, or one longsword attack and one ranged attack with its crossbow.
**Longsword.** _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) slashing, or 9 (1d10+4) slashing if used with two hands.
**Light Crossbow.** _Ranged Weapon Attack:_ +5 to hit, range 80/320 ft., one target. _Hit:_ 6 (1d8+2) piercing.
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#### Doomfire Bandit
_Medium humanoid (human), any non-Good alignment_
**Armor Class** 12 (leather armor)
**Hit Points** 11 (2d8 + 2)
**Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:-:|:-:|:-:|:-:|:-:|:-:|
|11 (+0)|12 (+1)|12 (+1)|10 (+0)|10 (+0)|10 (+0)|
**Skills** Intimidation +2
**Senses** passive Perception 10
**Languages** Common
**Challenge** 1/8 (25 XP)
**Scimitar.** _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) slashing.
**Light Crossbow.** _Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing.
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**Tactical Notes:**
- The Lieutenant coordinates the bandits, using **Stealth** to flank and **Deception** to lure PCs into kill zones.
- Bandits close quickly with scimitars on round one; those with crossbows hang back and fire into ranged or flanked foes.
- Together with Azazel, they form a deadly pincer: the boss fractures the party’s front line while his minions swarm isolated targets.