Sure! Here's a breakdown of each spell in the **Goldmask Trickster Captain's** spell list, how they work, and how they fit into their **combat tactics**. --- ## **Cantrips (At Will)** ### **Minor Illusion** - **Effect:** Creates a small **sound** or **image** within 30 feet. - **Tactics:** Used to create **fake enemies**, **cover**, or **misdirection** (e.g., a false wall or an illusory ally). ### **Prestidigitation** - **Effect:** Creates **harmless sensory effects**, cleans or soils objects, lights/extinguishes flames, or flavors food. - **Tactics:** Purely for **flair**, but can be used to **enhance deception** or **pranks**. ### **Vicious Mockery** _(2d4 → 4d4 psychic damage)_ - **Effect:** Deals **psychic damage** and gives the target **disadvantage** on their next attack. - **Tactics:** A **spammable ranged attack** to weaken melee attackers. ### **Mage Hand** - **Effect:** Creates a **floating spectral hand** to manipulate objects. - **Tactics:** Used for **pranks**, **stealing**, or **interacting with traps**. --- ## **1st Level Spells** ### **Disguise Self** - **Effect:** Magically **alters the Trickster's appearance**. - **Tactics:** Used **before combat** for deception or as an **escape tool**. ### **Silent Image** - **Effect:** Creates a **static illusion** (up to a 15-ft cube) that appears real but has no sound. - **Tactics:** Used for **misdirection** or to create **illusory walls, allies, or threats**. ### **Tasha’s Hideous Laughter** - **Effect:** Causes a creature to fall **prone, incapacitated, and unable to act** if they fail a **Wisdom save**. - **Tactics:** Stops **dangerous melee opponents** in their tracks. --- ## **2nd Level Spells** ### **Mirror Image** - **Effect:** Creates **three illusory duplicates** that **cause attacks to miss**. - **Tactics:** One of the **first spells cast in combat** for **survivability**. ### **Phantasmal Force** - **Effect:** Creates a **mental illusion** that only the target sees, dealing **1d6 psychic damage per turn**. - **Tactics:** Used to **fool a strong enemy** into believing they are trapped, on fire, or in danger. --- ## **3rd Level Spells** ### **Major Image** - **Effect:** Creates a **large, interactive illusion** that can include **sound, smell, and temperature**. - **Tactics:** Can make an **illusory monster** to scare enemies, **block vision**, or create **fake reinforcements**. ### **Hypnotic Pattern** - **Effect:** Creatures in a **30-ft cube** must make a **Wisdom save** or become **incapacitated (no actions or movement)** for **up to 1 minute**. - **Tactics:** Used **early in the fight** to disable **multiple enemies at once**. --- ## **4th Level Spells** ### **Greater Invisibility** - **Effect:** Makes the Trickster **invisible**, even when attacking or casting spells. - **Tactics:** Used **mid-combat** for survivability and **harassment tactics**. ### **Phantasmal Killer** - **Effect:** Targets must make a **Wisdom save** or become **frightened**, taking **4d10 psychic damage per turn**. - **Tactics:** Used against **high-damage enemies** to **scare and weaken them**. --- ## **5th Level Spells** ### **Mislead** - **Effect:** The Trickster **turns invisible** while creating an **illusory copy of themselves** that they can control. - **Tactics:** Used **as an escape tool** or to **trick enemies into attacking the illusion**. ### **Modify Memory** - **Effect:** Allows the Trickster to **alter a target’s memory** (up to 10 minutes in the past) if they fail a **Wisdom save**. - **Tactics:** Used **after combat** to make enemies believe they **lost, won, or were never in a fight**. --- ## **How This Spell List Makes the Trickster Dangerous** - **Illusions make it hard to tell what’s real** (Silent Image, Major Image, Phantasmal Force). - **Trickery shuts down strong enemies** (Hypnotic Pattern, Phantasmal Killer, Tasha’s Hideous Laughter). - **Defensive tools keep them alive** (Mirror Image, Greater Invisibility, Mislead). - **Their spells create confusion, fear, and deception.** --- ### **Battle Plan Against a Level 12 Party** **Round 1 (Setup)** - **Casts Mirror Image** and/or **Hypnotic Pattern**. - Uses **Illusory Step (30-ft teleport)** to avoid melee. **Round 2-3 (Control & Damage)** - Casts **Phantasmal Killer** or **Tasha’s Hideous Laughter** on a melee fighter. - Uses **Major Image** to block line of sight or create a distraction. - Throws a **Gleaming Dagger (2d6+3d6 psychic damage)** at a spellcaster. **Round 4+ (Escape or Chaos)** - If **cornered**, casts **Mislead** or **Greater Invisibility**. - If **winning**, plays with the party and uses **Modify Memory** to make them believe they already won. ---