**Theme:** _Christmas is making space for someone else._
**Where:** Formal dining room. Long table set for a feast that never came.
**What they see:**
A massive table with **dozens of chairs**, all neatly pushed in.
At the head of the table is **one chair pulled out**, clearly meant for someone important.
Above it, carved into the wall:
**“There is always room. Someone must choose to make it.”**
At the far end of the room is the exit door — frozen solid.
A spectral scene plays on repeat:
- Laughter echoes.
- Plates appear full.
- Then one figure approaches the table… and hesitates.
- No one moves a chair.
- The figure fades away.
The scene resets.
---
## How it works
To unlock the door, **one character must give up their seat**.
That means:
- They physically **stand away from the table**
- Or pull out a chair for the unseen figure
- Or choose to sit on the floor, lean against the wall, etc.
Mechanically, the character must **voluntarily remove themselves from the “group advantage”**:
- They take no benefit from the feast’s warmth
- They do not gain the room’s blessing
- If combat later occurs, they start without a buff the others receive
No check. No trick.
Someone just has to say:
> “I’ll make space.”
The moment they do:
- The spectral figure sits.
- The feast becomes real.
- The ice on the exit door cracks and melts.
---
## Optional Mechanical Weight (use only if you want stakes)
After the puzzle:
- Everyone seated gains **advantage on their next save**
- Or **temporary hit points**
- The one who stood aside gets **nothing**
No penalty. Just absence.
## Fail State
If everyone insists on sitting:
- The feast rots.
- Chairs begin pulling themselves in.
- The room grows cramped and cold.
After a few minutes, Grump says:
> “Interesting. Plenty of room. No space.”
The door remains sealed until someone relents.
---
## Subtle Hint
- The pulled-out chair is _never_ used by a player unless they explicitly give it to someone else.
- The spectral figure always pauses near whoever looks most uncertain.
---
## Grump’s reaction
If someone gives up their seat immediately:
> “…You didn’t even hesitate.”
If it takes debate:
> “Funny how hard it is to stand when sitting feels earned.”
If no one wants to:
> “That’s the problem, isn’t it.”
---
## Why this works under pressure
- No riddles
- No rolls
- No clever wording
- Forces a **visible sacrifice**
- Leaves a **memory**, not a solution
If you want:
- I can make this **tie directly to Grump’s exile**,
- or turn it into a **mirror of a past betrayal**,
- or combine this with a **final confrontation speech** where Grump breaks.
Just say the word.