### 💀 VECNAN DEMILICH NODE _Tiny undead, neutral evil_ **Challenge Rating 16 (15,000 XP)** **Proficiency Bonus +5** --- ##### **ARMOUR CLASS** 21 ##### **HIT POINTS** 225 ##### **SPEED** 0 ft., fly 40 ft. (hover) STR 1 (-5) DEX 20 (+5) CON 18 (+4) INT 22 (+6) WIS 18 (+4) CHA 24 (+7) ##### **SAVING THROWS** Dex +11, Wis +10, Cha +13 ##### **DAMAGE RESISTANCES** acid, cold, fire, lightning, bludgeoning/piercing/slashing (nonmagical) ##### **DAMAGE IMMUNITIES** necrotic, poison, psychic ##### **CONDITION IMMUNITIES** charmed, frightened, stunned, paralyzed, prone ##### **SENSES** truesight 120 ft. ##### **LANGUAGES** all, telepathy 120 ft. --- ### TRAITS ##### **Skull of Interception** When a creature dies within 60 ft, the Demilich gains 1 charge (max 5). Charges may be spent to auto-succeed a save, take an extra legendary action, or force a reroll. --- ##### **God-Fractured Presence** Spells of 6th level or lower require a DC 15 spellcasting check or fail. ### ⚔️ ACTIONS ##### **Howl of the Collected Dead (Recharge 5–6)** Creatures in 30 ft sphere: 10d10 necrotic, Wis save DC 18 or: • frightened 1 minute • HP maximum reduced • drop concentration automatically ##### **Rift Bite** Melee spell attack +11 Hit: 6d10 necrotic + target loses reactions and highest-level spell slot. ### 👑 LEGENDARY ACTIONS (3/round) • **Drift** (move 20 ft) • **Mind Rend** (4d10 psychic, Wis save or stunned until end of next turn) • **Disrupt Spell** (force concentration check at disadvantage) • **Howl Fragment (costs 2)** • **Open Listening Gate (costs 3):** Vecna speaks a sentence, one PC has disadvantage on all rolls next round