### 💀 VECNAN DEMILICH NODE
_Tiny undead, neutral evil_
**Challenge Rating 16 (15,000 XP)**
**Proficiency Bonus +5**
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##### **ARMOUR CLASS** 21
##### **HIT POINTS** 225
##### **SPEED** 0 ft., fly 40 ft. (hover)
STR 1 (-5)
DEX 20 (+5)
CON 18 (+4)
INT 22 (+6)
WIS 18 (+4)
CHA 24 (+7)
##### **SAVING THROWS**
Dex +11, Wis +10, Cha +13
##### **DAMAGE RESISTANCES**
acid, cold, fire, lightning, bludgeoning/piercing/slashing (nonmagical)
##### **DAMAGE IMMUNITIES**
necrotic, poison, psychic
##### **CONDITION IMMUNITIES**
charmed, frightened, stunned, paralyzed, prone
##### **SENSES**
truesight 120 ft.
##### **LANGUAGES**
all, telepathy 120 ft.
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### TRAITS
##### **Skull of Interception**
When a creature dies within 60 ft, the Demilich gains 1 charge (max 5).
Charges may be spent to auto-succeed a save, take an extra legendary action, or force a reroll.
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##### **God-Fractured Presence**
Spells of 6th level or lower require a DC 15 spellcasting check or fail.
### ⚔️ ACTIONS
##### **Howl of the Collected Dead (Recharge 5–6)**
Creatures in 30 ft sphere:
10d10 necrotic, Wis save DC 18 or:
• frightened 1 minute
• HP maximum reduced
• drop concentration automatically
##### **Rift Bite**
Melee spell attack +11
Hit: 6d10 necrotic + target loses reactions and highest-level spell slot.
### 👑 LEGENDARY ACTIONS (3/round)
• **Drift** (move 20 ft)
• **Mind Rend** (4d10 psychic, Wis save or stunned until end of next turn)
• **Disrupt Spell** (force concentration check at disadvantage)
• **Howl Fragment (costs 2)**
• **Open Listening Gate (costs 3):** Vecna speaks a sentence, one PC has disadvantage on all rolls next round