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### **Haunted Scarecrow**
![[Scarecrow.png]]
**Medium Construct, Neutral Evil**
- **Armor Class**: 12
- **Hit Points**: 33 (6d8 + 6)
- **Speed**: 30 ft.
**STR** 12 (+1) | **DEX** 10 (+0) | **CON** 12 (+1) | **INT** 6 (-2) | **WIS** 8 (-1) | **CHA** 6 (-2)
**Damage Immunities**: Poison, Psychic
**Condition Immunities**: Charmed, Exhaustion, Frightened, Poisoned
**Senses**: Darkvision 60 ft., Passive Perception 9
**Languages**: Understands Common but can't speak
**Challenge**: 1 (200 XP)
**Abilities:**
- **False Appearance**: While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
- **Fearful Gaze** (Recharge 5–6): The scarecrow targets one creature it can see within 30 feet. The target must succeed on a DC 11 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**Actions:**
- **Multiattack**: The scarecrow makes two attacks with its Rusty Sickle.
- **Rusty Sickle**: *Melee Weapon Attack*: +3 to hit, reach 5 ft., one target. *Hit*: 6 (1d8 + 1) slashing damage.
---
### **Pumpkin Golem**
![[Pumpkin Golem.jpg]]
**Large Construct, Unaligned**
- **Armor Class**: 14 (Natural Armor)
- **Hit Points**: 76 (8d10 + 32)
- **Speed**: 20 ft.
**STR** 18 (+4) | **DEX** 8 (-1) | **CON** 18 (+4) | **INT** 3 (-4) | **WIS** 8 (-1) | **CHA** 5 (-3)
**Damage Immunities**: Poison, Psychic
**Condition Immunities**: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
**Senses**: Darkvision 60 ft., Passive Perception 9
**Languages**: —
**Challenge**: 4 (1,100 XP)
**Abilities:**
- **Rotting Aura**: Creatures that start their turn within 10 feet of the Pumpkin Golem must succeed on a DC 14 Constitution saving throw or take 5 (1d10) poison damage.
- **Vine Grapple**: If the Pumpkin Golem hits a creature with a Vine Slam, the target is grappled (escape DC 14). Until the grapple ends, the target is restrained, and the Pumpkin Golem can't use its Vine Slam on another target.
- **Spore Burst** (Recharge 5-6): The golem releases a cloud of toxic spores in a 15-foot radius centered on itself. Each creature in the area must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one.
**Actions:**
- **Vine Slam**: *Melee Weapon Attack*: +6 to hit, reach 10 ft., one target. *Hit*: 13 (2d8 + 4) bludgeoning damage.
---
### **Restless Spirit**
![[Restless Spirit.png]]
**Medium Undead, Chaotic Evil**
- **Armor Class**: 10
- **Hit Points**: 14
- **Speed**: 0 ft., fly 40 ft. (hover)
**STR** 6 (-2) | **DEX** 13 (+1) | **CON** 10 (+0) | **INT** 8 (-1) | **WIS** 10 (+0) | **CHA** 14 (+2)
**Damage Resistances**: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
**Damage Immunities**: Cold, Necrotic, Poison
**Condition Immunities**: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
**Senses**: Darkvision 60 ft., Passive Perception 10
**Languages**: Common
**Challenge**: 1 (200 XP)
**Abilities:**
- **Ethereal Sight**: The spirit can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
- **Incorporeal Movement**: The spirit can move through objects and creatures as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- **Wail of the Damned** (Recharge 5–6): Each creature within 30 feet that can hear the spirit must succeed on a DC 11 Wisdom saving throw or take 8 (2d6 + 1) psychic damage and gain one level of exhaustion.
**Actions:**
- **Life Drain**: *Melee Spell Attack*: +4 to hit, reach 5 ft., one target. *Hit*: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 11 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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### **Harvest Spirit (Boss)**
![[Harvest SPirit 2.jpg]]Large Fey, Neutral Evil
- **Armor Class**: 16
- **Hit Points**: 150 (20d10 + 40)
- **Speed**: 40 ft.
**STR** 20 (+5) | **DEX** 12 (+1) | **CON** 14 (+2) | **INT** 16 (+3) | **WIS** 15 (+2) | **CHA** 18 (+4)
**Damage Resistances**: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
**Damage Immunities**: Necrotic, Poison
**Condition Immunities**: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
**Senses**: Darkvision 120 ft., Passive Perception 12
**Languages**: Common, Sylvan
**Challenge**: 8 (3,900 XP)
**Abilities:**
- **Harvest Moon Aura**: The Harvest Spirit emits a 30-foot-radius aura of necrotic energy. Creatures that start their turn within this aura take 5 (1d10) necrotic damage.
- **Legendary Resistance (3/Day)**: If the Harvest Spirit fails a saving throw, it can choose to succeed instead.
- **Regeneration**: The Harvest Spirit regains 10 hit points at the start of its turn if it has at least 1 hit point.
**Actions:**
- **Multiattack**: The Harvest Spirit makes two Sickle Swipe attacks and one Binding Roots attack.
- **Sickle Swipe**: *Melee Weapon Attack*: +8 to hit, reach 10 ft., one target. *Hit*: 15 (2d10 + 4) slashing damage.
- **Binding Roots**: *Ranged Weapon Attack*: +8 to hit, range 20 ft., one target. *Hit*: The target is restrained (escape DC 16) until the start of the Harvest Spirit's next turn.
- **Curse of the Harvest** (1/Day): The Harvest Spirit forces each creature within 30 feet to make a DC 15 Wisdom saving throw. On a failure, a creature sees visions of its greatest fears, taking 22 (4d10) psychic damage and becoming frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**Legendary Actions**:
The Harvest Spirit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Harvest Spirit regains spent legendary actions at the start of its turn.
1. **Sickle Swipe**: The Harvest Spirit makes one Sickle Swipe attack.
2. **Haunting Laughter**: All creatures within 30 feet that can hear the Harvest Spirit must succeed on a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
3. **Spectral Summons (Costs 2 Actions)**: The Harvest Spirit summons two Pumpkin Horrors that appear within 15 feet and act on its initiative.
---
---
### **Giant Eldritch Horror Pumpkin**
![[Pumpking.jpg]]
**Huge Plant, Chaotic Evil**
- **Armor Class**: 17 (natural armor)
- **Hit Points**: 160 (17d12 + 51)
- **Speed**: 20 ft.
**STR** 22 (+6) | **DEX** 8 (-1) | **CON** 17 (+3) | **INT** 6 (-2) | **WIS** 12 (+1) | **CHA** 6 (-2)
**Saving Throws**: Str +10, Con +7, Wis +5
**Damage Resistances**: Cold, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
**Damage Immunities**: Poison
**Condition Immunities**: Charmed, Frightened, Paralyzed, Poisoned
**Senses**: Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
**Languages**: Understands Deep Speech but can’t speak
**Challenge**: 9 (5,000 XP)
**Abilities:**
- **Eldritch Absorption**: When the Horror Pumpkin takes psychic or force damage, it gains temporary hit points equal to half the damage dealt.
- **Fearsome Visage**: A creature that starts its turn within 30 feet of the Horror Pumpkin must make a DC 15 Wisdom saving throw or be frightened until the end of its next turn. If the creature's save is successful, it is immune to Fearsome Visage for the next 24 hours.
- **Legendary Resistance (3/Day)**: If the Horror Pumpkin fails a saving throw, it can choose to succeed instead.
**Actions:**
- **Multiattack**: The Horror Pumpkin makes two Tentacle attacks and one Rotten Breath attack.
- **Tentacle**: *Melee Weapon Attack*: +10 to hit, reach 15 ft., one target. *Hit*: 16 (2d10 + 5) bludgeoning damage. The target is grappled (escape DC 16). Until the grapple ends, the target is restrained, and the Horror Pumpkin can't use the same tentacle on another target.
- **Rotten Breath** (Recharge 5-6): The Horror Pumpkin exhales a 30-foot cone of foul-smelling gas. Each creature in the area must make a DC 15 Constitution saving throw or take 27 (6d8) necrotic damage and become poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the poison effect on itself on a success.
**Legendary Actions:**
The Horror Pumpkin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The Horror Pumpkin regains spent legendary actions at the start of its turn.
1. **Tentacle Swipe**: The Horror Pumpkin makes one Tentacle attack.
2. **Horrifying Scream**: The Horror Pumpkin emits a haunting scream. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the Horror Pumpkin’s next turn.
3. **Eldritch Pulse (Costs 2 Actions)**: The Horror Pumpkin emits a pulse of eldritch energy in a 20-foot radius. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 13 (3d8) psychic damage.
---
### **Spider Pumpkin**
![[Spiderling pumpkuin.png]]
**Medium Monstrosity, Chaotic Evil**
- **Armor Class**: 13 (natural armor)
- **Hit Points**: 45 (7d8 + 14)
- **Speed**: 30 ft., climb 30 ft.
**STR** 14 (+2) | **DEX** 16 (+3) | **CON** 15 (+2) | **INT** 6 (-2) | **WIS** 12 (+1) | **CHA** 7 (-2)
**Skills**: Stealth +5
**Damage Resistances**: Poison
**Condition Immunities**: Frightened
**Senses**: Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 11
**Languages**: —
**Challenge**: 3 (700 XP)
**Abilities:**
- **Web Walker**: The Spider Pumpkin ignores movement restrictions caused by webbing.
- **Pumpkin Venom**: Creatures poisoned by the Spider Pumpkin’s bite suffer hallucinations, seeing ghostly shapes and spectral apparitions. The hallucinations last for 1 hour after the poison effect ends.
**Actions:**
- **Multiattack**: The Spider Pumpkin makes two attacks: one with its Bite and one with its Web.
- **Bite**: *Melee Weapon Attack*: +5 to hit, reach 5 ft., one target. *Hit*: 9 (1d10 + 3) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.
- **Web** (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
- **Pumpkin Spore Burst** (1/Day): The Spider Pumpkin releases a 15-foot-radius cloud of toxic pumpkin spores. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned, creatures take 4 (1d8) poison damage at the start of their turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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### **Giant Tarantuntula Pumpkin**
![[Tarantulanturn.jpg]]
**Large Monstrosity, Unaligned**
- **Armor Class**: 14 (Natural Armor)
- **Hit Points**: 100 (10d10 + 50)
- **Speed**: 30 ft., climb 30 ft.
**STR** 18 (+4) | **DEX** 12 (+1) | **CON** 20 (+5) | **INT** 3 (-4) | **WIS** 11 (+0) | **CHA** 5 (-3)
**Skills**: Stealth +4
**Damage Resistances**: Poison
**Condition Immunities**: Frightened
**Senses**: Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
**Languages**: —
**Challenge**: 5 (1,800 XP)
**Abilities:**
- **Web Walker**: The Tarantuntula Pumpkin ignores movement restrictions caused by webbing.
- **Spider Climb**: The Tarantuntula Pumpkin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
**Actions:**
- **Multiattack**: The Tarantuntula Pumpkin makes two attacks: one with its Bite and one with its Crushing Legs.
- **Bite**: *Melee Weapon Attack*: +8 to hit, reach 5 ft., one creature. *Hit*: 14 (2d8 + 5) piercing damage plus 9 (2d8) poison damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- **Crushing Legs**: *Melee Weapon Attack*: +8 to hit, reach 10 ft., one target. *Hit*: 16 (3d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
- **Web Entangle** (Recharge 5–6): The Tarantuntula Pumpkin releases a burst of webbing in a 20-foot cube centered on itself. Each creature in that area must succeed on a DC 15 Dexterity saving throw or be restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
**Reactions:**
- **Spooky Burst**: When the Tarantuntula Pumpkin takes damage, it can release a burst of spores in a 10-foot radius centered on itself. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage and be poisoned until the end of their next turn.
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