### **Wave 1: Fiendish Beasts** #### **Hellhound Pack (x4)** **Medium Fiend, Lawful Evil** - **AC:** 15 (natural armor) - **HP:** 55 (7d10+14) - **Speed:** 50 ft - **Abilities:** - **Hellfire Collar (Magic Item):** When a Hellhound is reduced to 0 HP, the collar explodes in a 10 ft radius, dealing 14 (4d6) fire damage (Dex DC 13 for half). - **Fire Breath (Recharge 5-6):** 15 ft cone, 21 (6d6) fire damage (Dex DC 13). #### **Barbed Devil** **Medium Fiend, Lawful Evil** - **AC:** 16 (natural armor) - **HP:** 120 (14d8+42) - **Abilities:** - **Infernal Aura:** Enemies within 10 ft take 3 fire damage at the start of their turn. - **Barbed Skin:** Melee attackers take 5 (1d10) piercing damage when hitting the devil. - **Hurl Flame:** Ranged Spell Attack: +6 to hit, 17 (3d10) fire damage. --- ### **Wave 2: Mortal Champions** #### **Human Fighter (Champion)** - **AC:** 18 (Plate) - **HP:** 90 (12d10+24) - **Magic Item:** **Greatsword of the Infernal Knight** (+2 Weapon) - **Infernal Strike:** Deals an extra 7 (2d6) fire damage. - **Hellish Retribution:** When reduced to 0 HP, the sword releases a fiery explosion in a 15 ft radius, dealing 14 (4d6) fire damage (Dex DC 15 half). #### **Half-Elf Rogue (Assassin)** - **AC:** 16 (Studded Leather +1) - **HP:** 80 (12d8+24) - **Abilities:** - **Infernal Dagger (Magic Item):** On a hit, forces a DC 15 Con save. On a failure, the target is poisoned for 1 minute. - **Sneak Attack (1/Turn):** 6d6 bonus damage. #### **Tiefling Warlock (Fiend Patron)** - **AC:** 15 (Mage Armor) - **HP:** 72 (12d8+24) - **Abilities:** - **Hellfire Rod:** Deals 14 (4d6) fire damage with Eldritch Blast. - **Spells:** - **Crown of Madness:** Forces enemies to attack each other. (DC 14 WIS save ) - **Fireball (3rd level):** 8d6 fire damage in a 20 ft radius (DC 15 DEX save). #### **Dwarf Cleric (Life Domain)** - **AC:** 20 (Shield of Radiance +1, Plate) - **HP:** 84 (10d8+40) - **Abilities:** - **Bless (1/Day):** Adds 1d4 to attack rolls and saving throws for 1 minute. - **Spirit Guardians (3rd level):** Radiant damage 3d8 per turn within 15 ft. #### **Hellhound Pack (x1)** **Medium Fiend, Lawful Evil** - **AC:** 15 (natural armor) - **HP:** 55 (7d10+14) - **Speed:** 50 ft - **Abilities:** - **Hellfire Collar (Magic Item):** When a Hellhound is reduced to 0 HP, the collar explodes in a 10 ft radius, dealing 14 (4d6) fire damage (DEX DC 14 for half). - **Fire Breath (Recharge 5-6):** 15 ft cone, 21 (6d6) fire damage (DEX DC 14). --- ### **Wave 3: Infernal Constructs** #### **Infernal Golem (x4)** **Large Construct, Lawful Evil** - **AC:** 19 (Infernal Plating) - **HP:** 170 (20d10+60) - **Magic Items:** **Infernal Core** (empowers abilities) - **Hellfire Beam (Recharge 5-6):** Fires a 60 ft line of hellfire. Targets must make a DC 16 Dexterity save, taking 35 (10d6) fire damage or half on a success. - **Infernal Stomp:** All creatures within 10 ft take 21 (3d10+5) bludgeoning damage and are knocked prone (DC 16 Strength save). - **Self-Destruct:** When a Infernal is reduced to 0 HP, it explodes in a 20 ft radius, dealing (6d6) fire damage (DEX DC 16 for half). --- ### **Wave 4: Devilish Reflection** #### **Twisted Karissa** **Medium Fiend, Lawful Evil** - **AC:** 18 (Infernal Mantle of Shadows) - **HP:** 140 (18d8+54) - **Abilities:** - **Corrupted Blade (Magic Item):** +9 to hit, deals 15 (2d10+4) slashing damage and 10 (3d6) necrotic damage. - **Mirror of Pain:** Each time Karrisa or an ally takes damage, they must succeed on a DC 16 Wisdom save or take 10 (2d10) psychic damage. - **Dark Eruption (Recharge 5-6):** A 20 ft radius eruption deals 30 (6d10) necrotic damage to all enemies (Con DC 16 for half). #### **Infernal Golem (x2)** **Large Construct, Lawful Evil** - **AC:** 19 (Infernal Plating) - **HP:** 170 (20d10+60) - **Magic Items:** **Infernal Core** (empowers abilities) - **Hellfire Beam (Recharge 5-6):** Fires a 60 ft line of hellfire. Targets must make a DC 16 Dexterity save, taking 35 (10d6) fire damage or half on a success. - **Infernal Stomp:** All creatures within 10 ft take 21 (3d10+5) bludgeoning damage and are knocked prone (DC 16 Strength save). - **Self-Destruct:** When a Infernal is reduced to 0 HP, it explodes in a 20 ft radius, dealing (6d6) fire damage (DEX DC 16 for half). #### **Hellhound Pack (x2)** **Medium Fiend, Lawful Evil** - **AC:** 15 (natural armor) - **HP:** 55 (7d10+14) - **Speed:** 50 ft - **Abilities:** - **Hellfire Collar (Magic Item):** When a Hellhound is reduced to 0 HP, the collar explodes in a 10 ft radius, dealing 14 (4d6) fire damage (DEX DC 14 for half). - **Fire Breath (Recharge 5-6):** 15 ft cone, 21 (6d6) fire damage (DEX DC 14). --- ### **Zorthan the Crimson Chains (Boss)** **Large Fiend, Lawful Evil** - **AC:** 19 (Infernal Chains) - **HP:** 210 (20d10+80) - **Abilities:** - **Chains of Binding (Recharge 5-6):** Grapples all creatures within 30 ft (Str DC 18). Grappled creatures cannot cast spells. - **Sapping Aura:** All creatures within 10 ft lose 1 spell slot or take 20 necrotic damage per turn. - **Flaming Whirlwind:** Spins chains in a 15 ft radius, dealing 30 (8d6) fire damage and knocking creatures prone (Dex DC 16). --- ### **Asmodeus (Non-Combat Encounter)** - **Abilities:** - **Reality Warp:** Opens portals to any location. - **Infernal Command:** Enforces silence or compliance within 30 ft (Wis DC 18). - **Supreme Charisma:** Automatically charms creatures with CHA below 16 unless they succeed on a DC 20 Wisdom save. --- Would you like further mechanical expansions, or is there a particular stat block you'd like more depth in?