_Compiled by Archivist Meriel of the Alexandrian Guild of Lorekeepers, Year 874 A.R._ > “Words are the bones of magic — they outlive empires, outlast kings, and whisper through the planes long after the last bell tolls.” --- ## 🌍 The Core Tongues of the World The following catalogue records the **principal languages known to scholars of the Guild**, including the tongues most commonly taught to adventurers and those encountered in planar scholarship. **Difficulty (1–10)** reflects how long a literate adult typically needs to become conversational **without magical aid**, assuming regular exposure. ### At-a-glance Catalogue |Language|Script|Family|Typical Speakers|Difficulty (1–10)|Where You Hear It| |---|---|---|---|--:|---| |**Common**|Common|Mortal|Most civilised folk|1|Cities, ports, guildhalls, roads| |**Dwarvish**|Dethek|Mortal|Dwarves|5|Holds, forges, clan ledgers, old roads| |**Elvish**|Espruar|Fey-root|Elves, half-elves|4|Courts, ruins, songs, ancient texts| |**Halfling**|Common|Mortal|Halflings|2|Inns, caravans, family books, river trade| |**Gnomish**|Dethek (adapted)|Mortal|Gnomes|4|Workshops, diagrams, journals, burrows| |**Giant**|Dethek|Mortal|Giants, goliaths|6|Runestones, cairns, high passes, oaths| |**Goblin**|Dethek (var.)|Mortal|Goblinoids|3|Warbands, caves, scavenger markets| |**Orc**|Dethek (var.)|Mortal|Orcs|4|War camps, lineage chants, territory law| |**Undercommon**|Espruar (simplified)|Mortal|Drow, duergar, traders|5|Underdark markets, tunnels, prison talk| |**Draconic**|Iokharic|Planar-ancient|Dragons, dragonborn, wizards|7|Arcane texts, wards, imperial ruins, oaths| |**Celestial**|Celestial|Planar (Upper)|Angels, aasimar, clergy|6|Hymns, holy seals, sanctums, relic-script| |**Infernal**|Infernal|Planar (Law)|Devils, warlocks, scribes|8|Contracts, bindings, hell-forged writs| |**Abyssal**|Infernal (corrupted)|Planar (Chaos)|Demons, cultists|9|Curses, blood-rites, profane graffiti| |**Primordial**|Barazhad|Planar (Elemental)|Elementals, genasi|7|Storm-sites, elemental shrines, old scars of magic| |**Sylvan**|Espruar (elder)|Fey|Fey beings|4|Crossings, glades, circles, bargains| |**Deep Speech**|None (impressed / telepathic)|Far Realm|Aberrations|10|Breaches, lesions, places where reality thins| |**Druidic**|Sigils / knots|Secret|Druids|7|Cairns, trees, standing stones, hidden paths| |**Thieves’ Cant**|Marks / oral code|Secret|Rogues, smugglers|5|Alleys, docks, black markets, safehouses| --- ## 🧭 The Linguistic Family Web ```mermaid graph TB A["Mortal"] --> B["Planar"] --> C["Far Realm"] --> D["Secret"] subgraph M["Mortal"] direction TB M1["Common"] M2["Dwarvish"] M3["Elvish"] M4["Halfling"] M5["Undercommon"] end subgraph P["Planar"] direction TB P1["Draconic"] P2["Celestial"] P3["Infernal"] P4["Abyssal"] P5["Primordial"] P6["Sylvan"] end subgraph F["Far Realm"] direction TB F1["Deep Speech"] end subgraph S["Secret"] direction TB S1["Thieves Cant"] S2["Druidic"] end A --- M B --- P C --- F D --- S ``` --- ## 🔮 On Translation and Spellwork Scholars agree: translation magic yields **meaning**, but rarely grants **custom**. ### What is reliably gained - the **literal sense** of a sentence - the **subject and intent** in plain terms - a functional grasp of **basic instruction** ### What remains perilous or incomplete - **Infernal**: loopholes, definitions, omissions used as blades - **Elvish / Sylvan**: layered metaphor and socially “obvious” implication - **Celestial**: ritual subtext — what is being invoked, not merely said - **Thieves’ Cant**: the second message carried by timing, gesture, and context - **Deep Speech**: comprehension arrives like a splinter in thought — understood, and yet unsettling > **Archivist’s Caution:** a translated vow may be understood, but still binds the spirit of a culture. Dwarves do not forgive those who “spoke without knowing”. --- ## 🪶 Scholar’s Notes (Cross-language Truths) - **Scripts travel more easily than tongues.** That is why Dethek appears across many peoples who share neither friendship nor history. - **Planar tongues do not age as mortal tongues do.** They remain tethered to principle: Law, Chaos, Element, Radiance. - **Undercommon is not owned by any one people.** It is the language of trade and survival beneath the world. - **Draconic underpins arcane notation** because it endures copying without losing meaning — a rare virtue in spellcraft. --- ## ✨ Appendices (Local Variants) ### Appendix A — Kalteo Cant (Local Underworld Code) **Family:** Secret (Urban). **Script:** Hybrid (Common + Dethek marks). Used by Syndicate agents and fixers. Treat as Thieves’ Cant with Kalteo-specific signs and vocabulary. ### Appendix B — Amethyst Draconic (Scholarly Register) A draconic register used by scholars of Visidera: Draconic with diacritics for astral/psionic concepts. Treat as Draconic; scholars gain advantage on relevant lore at DM discretion. --- If you want this to be _even better than this_, the final “prestige” upgrades would be: - a **one-paragraph intro** about _why_ Alexandria catalogues tongues (Vecna, forbidden texts, planar leakage), - a **single recurring motif** (Meriel’s recurring warning about “names”), - and 2–3 **tiny “found document” inserts** (a sample Infernal clause, a Sylvan invitation, a Dethek epitaph). But as a _website-ready lore page_? This version is the cleanest, most immersive, and most “published” form of what you’re trying to do.