_Standardised street marks used across major trade cities and guild territories_
---
## π **Safety, Shelter & Social Ground**
- **⬀** β _Safe Spot_: Secure location to hide or rest
- **⬀⬀** β _Very Safe_: Actively protected or watched by allies
- **+** β _Help Nearby_: Friendly contact, healer, or ally
- **β** β _Medical Aid_: Dedicated healer or supply cache
- **Z** β _Sleep Area_: Safe place to sleep
- **βͺ** β _Neutral Ground_: No violence permitted
- **βͺΜΆ** β _Broken Neutrality_: Neutral ground violated
- **-|-** β _Meeting Point_: Regular gathering spot
- **β§** β _Private Meet_: Discreet rendezvous location
- **|<** β _Escape Route_: Fast exit nearby
- **<<** β _Multiple Exits_: Several escape options
- **β** β _Safe House_: Long-term shelter
- **ββ ** β _Burned Safe House_: No longer secure
---
## β **Warnings, Threats & Risk**
- **X** β _Danger Nearby_: Active threat
- **X!** β _Extreme Danger_: Lethal or unavoidable risk
- **V** β _Avoid_: Location or person compromised
- **β** β _Trapped_: Mechanical or magical trap
- **β** β _Magical Threat_: Wards, curses, or scrying
- **//** β _Ambush Likely_
- **///** β _Ambush Confirmed_
- **|||** β _Suspicious Area_: Unknown risk
- **β** β _Being Watched_: Surveillance present
- **β** β _Informant Nearby_
- **β ** β _Deaths Occurred_: Blood has been spilled here
- **β§** β _Time Sensitive_: Act quickly
- **β** β _Closing Window_: Opportunity ending
- **β** β _Territory Mark_: Controlled ground
---
## π§ **Navigation, Access & Environment**
- **β** β _Safe Route_
- **ββ** β _Fastest Safe Route_
- **β―** β _Patrolled Route_
- **β** β _Climbable_
- **β** β _Below / Sewers_
- **β£** β _Deep Access_: Long descent
- **β** β _Multiple Routes_
- **β** β _Hidden Door / Passage_
- **βΜΆ** β _Hidden Entrance Sealed_
- **~** β _Water Access_
- **β** β _Flooded / Tidal_
- **<>** β _Choke Point_
- **[]** β _Enclosed Space_
- **( )** β _Easily Escaped Space_
- **β** β _Rooftop Access_
- **βΜ
** β _Internal Access (attic, crawlspace)_
---
## π― **Targets, Assets & Opportunity**
- **O** β _Target_
- **Oβ ** β _Dangerous Target_
- **β** β _Active Job Site_
- **ββ** β _Major Operation_
- **β** β _Valuables_
- **ββ** β _Major Hoard_
- **β‘** β _Supplies Stored_
- **β£** β _Weapons Stored_
- **=** β _Fence_
- **=βΆ** β _Trusted Fence_
- **β** β _Black Market_
- **β** β _Sting Operation_
- **β
** β _Easy Mark_
- **β
β
** β _Exceptional Mark_
- **β** β _Legal Leverage_: blackmail, debt, documents
- **β** β _Information for Sale_
- **β** β _High-Value Individual_
---
## π° **Status, Time & Condition**
- **~** β _Outdated Information_
- **βΆ** β _Confirmed True_
- **?** β _Unverified_
- **β** β _Compromised_
- **β** β _Job Completed_
- **β** β _Ongoing Operation_
- **β ** β _Fatalities Involved_
- **β§** β _Active Window_
- **β¦Ώ** β _Recently Updated_
- **β** β _Heavily Worked_
- **---** β _Picked Clean_
---
## π΄ **Guild, Authority & Social Signals**
- **β** β _Guild Business_
- **βΜΆ** β _Guild Dispute_
- **|** β _Important Figure Nearby_
- **||** β _Enforcer / Assassin_
- **β** β _Violence Expected_
- **ββ ** β _Known Traitor_
- **β** β _Protected Asset_
- **βΜΆ** β _Protection Broken_
- **β ** β _Syndicate Territory_
- **β£** β _Independent Crew_
- **β** β _Neutral Operator_
---
## π§© **Utility & Specialised Marks**
- **β** β _Cuttable Entry_
- **β** β _Breakable Structure_
- **β** β _Lock Type Noted_
- **β** β _Hidden Cache_
- **β ** β _Smuggling Compartment_
- **β** β _Signal Point_
- **β¬** β _Drop Location_
- **β²** β _Disguise Useful_
- **β―** β _Forgery Services_
- **β** β _Magical Aid_
- **β** β _Poison / Alchemy_
---
# π§ Example Cant Phrases (using marks)
- **ββ βΆ β§**
βConfirmed hoard. Active window.β
- **β β X!**
βSafe house burned. Severe danger.β
- **Oβ β β**
βTarget dangerous. Violence likely. Watched.β
- **=⢠⬀ ββ**
βTrusted fence. Safe location. Fast route.β
---
# π² If you want next, I can build:
β’ a **spoken Cant phrasebook**
β’ a **random Cant generator** for you as DM
β’ printable **player handouts**
β’ or a **city-specific dialect** (Kalteo / Alexandria)
---
If this is closer to what you meant, tell me what category you want expanded even further (social, magic, prisons, heists, politics, assassins, smuggling, Underdark, naval, etc.) and Iβll deepen that branch specifically.