### **Awakened State (Rare )** - +1 weapon - Damage: 1d8 (grip) / 1d10 (chain, 10 ft. reach) - Rage-Forged Radiance: +1d4 radiant damage on all hits while raging - Diamond Resilience: Advantage vs grapple/restraint, can’t be disarmed - Mold Earth Conduit: Once per short rest, reshape a 5 ft. cube of earth/stone - Utility: Doubles construction speed, goblins gain +2 morale when working with you --- ### **Exalted State (Very Rare )** - +2 weapon - Rage-Forged Radiance increases to +1d6 radiant - **Whirlwind Smash** (1/short rest): 10 ft. radius, Dex save (DC = 8 + Prof + STR), 2d10 bludgeoning + Rage Radiance, prone on fail, half on success. Fail CON save (DC 10): off-balance, -2 AC until next turn. - **Earthen Shockwave** (2/short rest): 15 ft. radius, Str save DC 15, 2d6 bludgeoning + prone - **Diamond Ward** (1/long rest): Drop to 1 HP instead of 0, radiant burst = 1d8 + Proficiency - **Defensive Chain** (1/short rest): Reaction, +2 AC against one attack --- ### **Mythic State (Legendary — final evolution)** - +3 weapon - Rage-Forged Radiance increases to +1d8 radiant - On a crit while raging: DC 15 Con save or blinded until end of next turn - **Diamond Tempest** (upgrade Whirlwind Smash): 15 ft. radius, 3d10 bludgeoning + Rage Radiance, pulls enemies 5 ft. toward you before strike, usable 2/short rest - **Earthshaper’s Craft (Mythic Upgrade)**: Once per week, summon a 30 ft. fortress of stone lasting 8 hours - **Diamond Sundering Strike (1/week)**: 30 ft. radius, DC 18 Str + Con saves, fail STR = prone/restrained, fail CON = blinded 1 min, damage = 6d10 bludgeoning + 4d10 radiant - **Unbreakable Spirit**: Cannot be disarmed, resistance to forced prone/shove - **Living Bond**: Once per week, if you die wielding the hammer, it anchors your soul — allies can attempt resurrection without material components ### **Quirks** - Hums when goblins are near - Chain rattles when Rage builds - Goblins revere it as a holy relic and Steve as its chosen wielder