### **Awakened State (Rare )**
- +1 weapon
- Damage: 1d8 (grip) / 1d10 (chain, 10 ft. reach)
- Rage-Forged Radiance: +1d4 radiant damage on all hits while raging
- Diamond Resilience: Advantage vs grapple/restraint, can’t be disarmed
- Mold Earth Conduit: Once per short rest, reshape a 5 ft. cube of earth/stone
- Utility: Doubles construction speed, goblins gain +2 morale when working with you
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### **Exalted State (Very Rare )**
- +2 weapon
- Rage-Forged Radiance increases to +1d6 radiant
- **Whirlwind Smash** (1/short rest): 10 ft. radius, Dex save (DC = 8 + Prof + STR), 2d10 bludgeoning + Rage Radiance, prone on fail, half on success. Fail CON save (DC 10): off-balance, -2 AC until next turn.
- **Earthen Shockwave** (2/short rest): 15 ft. radius, Str save DC 15, 2d6 bludgeoning + prone
- **Diamond Ward** (1/long rest): Drop to 1 HP instead of 0, radiant burst = 1d8 + Proficiency
- **Defensive Chain** (1/short rest): Reaction, +2 AC against one attack
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### **Mythic State (Legendary — final evolution)**
- +3 weapon
- Rage-Forged Radiance increases to +1d8 radiant
- On a crit while raging: DC 15 Con save or blinded until end of next turn
- **Diamond Tempest** (upgrade Whirlwind Smash): 15 ft. radius, 3d10 bludgeoning + Rage Radiance, pulls enemies 5 ft. toward you before strike, usable 2/short rest
- **Earthshaper’s Craft (Mythic Upgrade)**: Once per week, summon a 30 ft. fortress of stone lasting 8 hours
- **Diamond Sundering Strike (1/week)**: 30 ft. radius, DC 18 Str + Con saves, fail STR = prone/restrained, fail CON = blinded 1 min, damage = 6d10 bludgeoning + 4d10 radiant
- **Unbreakable Spirit**: Cannot be disarmed, resistance to forced prone/shove
- **Living Bond**: Once per week, if you die wielding the hammer, it anchors your soul — allies can attempt resurrection without material components
### **Quirks**
- Hums when goblins are near
- Chain rattles when Rage builds
- Goblins revere it as a holy relic and Steve as its chosen wielder