# **Warlute**
_Wondrous item (instrument, weapon), rare_
_Requires attunement by a Bard proficient with lutes_
A masterwork lute of darkwood, steel, and arcane string. With a practiced motion, its neck twists, splits, or locks into place—music becoming weapon, rhythm becoming war.
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## **Form Switching**
You may switch the Warlute between its forms as a **bonus action** or as part of the same action used to draw or stow it.
## **1. Lute Form (Instrument)**
While in this form, the Warlute functions as a **magical lute**.
- You gain **advantage on Charisma (Performance) checks** made using the Warlute.
- The Warlute can be used as a **spellcasting focus** for Bard spells.
- When you expend a **Bardic Inspiration die**, you may add **+1** to the number rolled (once per turn).
## **2. Axe Form (Melee Weapon)**
_Martial melee weapon_
When transformed, the lute’s body hardens and reshapes into a crescent axe blade while the neck locks into a reinforced haft.
- **Damage:** 1d10 slashing
- **Properties:** Versatile (1d12), Heavy
- **Magic Weapon:** +1 bonus to attack and damage rolls
### **Resonant Cleave**
Once per turn when you hit a creature with the Warlute in Axe Form, you may deal an additional **1d4 thunder damage**.
If the target is **concentrating on a spell**, it has **disadvantage** on the Constitution saving throw to maintain concentration from this attack.
## **3. Bow Form (Ranged Weapon)**
_Martial ranged weapon_
The neck splits lengthwise, arcane strings stretching between the halves to form a shimmering bow.
- **Damage:** 1d8 piercing
- **Range:** 100/400
- **Properties:** Ammunition (magical), two-handed
- **Magic Weapon:** +1 bonus to attack and damage rolls
The Warlute creates its own **spectral arrows** when drawn; no ammunition is required.
### **Harmonic Shot**
Once per turn on a hit, choose one:
- Deal an extra **1d4 thunder damage**, or
- Force the target to succeed on a **Wisdom saving throw** against your Bard spell save DC or suffer **disadvantage on its next attack roll** before the end of its next turn.
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## **Battle Canticle**
When you switch forms **during combat**, you may immediately choose one creature within 15 feet that can hear you:
- That creature takes **1d6 thunder damage** (Constitution save for half).
You can use this feature a number of times equal to your **proficiency bonus per long rest**.
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## **Class Synergy**
While attuned:
- You may use **Charisma instead of Strength or Dexterity** for attack and damage rolls with the Warlute.
- If you reduce a creature to 0 hit points with the Warlute, you may immediately **switch forms without using an action** (once per turn).
## **Lore (Optional)**
Warlutes are favoured by skalds and war-bards who conduct battle like a symphony—opening with song, striking with steel, and ending with a final, ringing note.