_A sentient battlefield instrument that grows with its wielder._ **Progression:** **Warlute (Rare)** → **Grand Warlute (Very Rare)** → **Legendary Warlute (Final Form)** _Requires attunement by a Bard proficient with lutes_ ## **CORE RULES (ALL FORMS, ALL TIERS)** - The Warlute has **three forms**: 1. **Lute (Instrument)** 2. **Axe (Melee)** 3. **Bow (Ranged)** - The Warlute may always be used as a **spellcasting focus**. - While attuned, you may use **Charisma instead of Strength or Dexterity** for attack and damage rolls. - The Warlute creates **spectral ammunition** in Bow form (no arrows required). # **TIER I — WARLUTE (RARE)** ### **Form Switching** Switch forms as a **bonus action** or as part of drawing/stowing it. ### **Lute Form** - Advantage on **Charisma (Performance)** checks - When you expend **Bardic Inspiration**, add **+1** to the die (once per turn) ### **Axe Form** _Martial melee weapon_ - Damage: **1d10 slashing** - Properties: **Versatile (1d12), Heavy** - Magic Weapon: **+1** **Resonant Cleave (1/turn):** +1d4 thunder damage Concentration saves from this attack are made **with disadvantage** ### **Bow Form** _Martial ranged weapon_ - Damage: **1d8 piercing** - Range: **100/400** - Properties: **Two-handed** - Magic Weapon: **+1** **Harmonic Shot (1/turn):** +1d4 thunder damage **or** target has disadvantage on its next attack roll # **TIER II — GRAND WARLUTE (VERY RARE)** _Retains all previous features._ ### **Form Mastery** - Switch forms **once per turn without an action** - First attack after switching has **advantage** ### **Lute Form (Improved)** - **Expertise** in Performance - Reroll Bardic Inspiration dice (take either result) - Concentrate on **two Bard spells (3rd level or lower)** once per long rest ### **Axe Form (Improved)** - Damage: **1d12 slashing** (Versatile 1d14) - Magic Weapon: **+3** **Resonant Cleave (1/turn):** +2d6 thunder damage Concentration saves at **disadvantage −2** If you reduce a creature to 0 HP, make **one additional attack** (no action) --- ### **Bow Form (Improved)** - Damage: **1d10 piercing** - Range: **150/600** - Magic Weapon: **+3** **Harmonic Shot (1/turn):** +2d6 thunder or psychic damage OR target is **Deafened** and has disadvantage on attacks until your next turn --- ### **Crescendo of War** When you expend Bardic Inspiration: - Your next hit deals **maximum weapon damage** - Creatures of your choice within 10 ft of the target take thunder damage = **Charisma modifier** Uses: **Charisma modifier per long rest (min 1)** --- # **TIER III — LEGENDARY WARLUTE (FINAL FORM)** _Retains all Grand Warlute features._ ### **Perfect Form Control** - Switch forms **freely once per turn** - First attack each turn has **advantage** ### **Lute Form — Conductor of the Battlefield** - Bardic Inspiration may affect **two creatures** - One creature gains **temporary HP = Charisma modifier** - Concentrate on **two Bard spells (4th level or lower)** once per long rest ### **Axe Form — Finale Cleaver** - Damage: **1d12 slashing** (Versatile 1d14) - Magic Weapon: **+3** **Resonant Execution (1/turn):** +2d8 thunder damage Concentration saves at **disadvantage −3** On kill: **one free attack** (no action) ### **Bow Form — Skyfall Canticle** - Damage: **1d10 piercing** - Magic Weapon: **+3** **Harmonic Devastation (1/turn):** +2d8 thunder or psychic damage OR target is **Deafened** and has disadvantage on **attacks and concentration saves** ### **Absolute Crescendo** When you expend Bardic Inspiration: - Next hit deals **maximum damage** - All enemies within 10 ft of the target take thunder damage = **2 × Charisma modifier** Uses: **Charisma modifier per long rest** ### **Skald Ascendant** - Resistance to **thunder and psychic** - Allies within 10 ft have advantage vs **charmed & frightened** - Enemies provoke opportunity attacks from you **even if they Disengage** ## **ONE-LINE SUMMARY** - **Rare:** Stylish bard weapon - **Grand:** Frontline war-skald engine - **Legendary:** Battlefield-conductor relic If you want, next I can: - Convert this into a **print-ready item card** - Write the **ritual that unlocks each tier** - Add **sentience & personality** - Or balance it for **one-shots vs campaigns** This thing isn’t just a weapon — it’s a **performance** 🎼⚔️