### **The Dawn Age (c. -35,000 DR to -30,000 DR)** #### **Key Events:** - **-35,000 DR: The Days of Thunder** - The **Creator Races** (sarrukh, batrachi, aearee, giants, and dragons) dominate Toril. - These ancient civilizations are incredibly powerful and lay the foundations of magic and civilization in Faerûn. - **-33,000 DR:** - The sarrukh create the first **yuan-ti** and **nagas**, experimenting with humanoid species. - **-31,000 DR: The War of Primordials and Gods** - The **batrachi** summon **primordials**, leading to a war with the gods. - Primordials are banished, but their influence reshapes the world, creating dangerous magical anomalies. - **-30,000 DR: The Sundering** - Shar and Selûne's rivalry causes the splitting of the world into **Abeir** and **Toril**. - Magical chaos disrupts creator races' empires, leading to their decline. --- ### **The First Flowering (c. -30,000 DR to -12,000 DR)** #### **Key Events:** - **Rise of the Elves:** - Elves arrive in Toril, guided by their gods (the **Seldarine**). - They establish kingdoms such as **Aryvandaar** and **Miyeritar**. - **Rise of the Dwarves:** - The dwarves emerge, forging their first kingdom, **Bhaerynden**, deep underground. - **Magical Progress:** - Elves develop **Mythals**, powerful magical wards protecting their cities. - **-24,000 DR:** - Dragons begin to dominate Faerûn after defeating the aearee (avian creator race). --- ### **The Crown Wars (-12,000 DR to -9,000 DR)** #### **Key Events:** - **The Crown Wars Begin (-12,000 DR):** - A series of wars erupts between elven nations, primarily between **Aryvandaar** and **Miyeritar**, over political and religious disagreements. - **-11,700 DR: The Dark Disaster:** - Aryvandaar unleashes devastating magic on Miyeritar, turning it into the **High Moor** and destroying the kingdom. - **-10,000 DR: The Descent of the Drow:** - The Seldarine curse the dark elves (for their allegiance to Lolth), transforming them into **drow**. - The drow flee underground, founding cities like **Menzoberranzan**. --- ### **The Age of Humanity (-9,000 DR to -300 DR)** #### **Key Events:** - **-8,000 DR:** - Dwarves expand across Faerûn, establishing kingdoms like **Delzoun**, **Oghrann**, and **Shanatar**. - **-3,100 DR: Rise of Netheril:** - Humans discover magic and form the empire of **Netheril**, known for its floating cities and mastery of the Weave. - **-339 DR: The Fall of Netheril:** - Archwizard **Karsus** attempts to usurp the goddess of magic (Mystryl). - Mystryl sacrifices herself, causing the collapse of Netheril’s cities and the death of countless people. - The **phaerimm**, ancient aberrations, begin draining life from the region, creating the **Anauroch Desert**. --- ### **The Age of Strife (-300 DR to 1358 DR)** #### **Key Events:** - **Rise of Cormyr (-75 DR):** - **House Obarskyr** founds the kingdom of **Cormyr**, one of the most enduring human nations. - **1 DR: The Dalereckoning Calendar:** - The Dalereckoning calendar begins, marking the signing of the **Dales Compact**, a treaty between elves and humans. - **Rise of Waterdeep (c. 100 DR):** - Waterdeep grows into a major trading hub and eventually becomes one of the most important cities in Faerûn. - **714 DR: Fall of Myth Drannor:** - Fiends, orcs, and dark forces invade Myth Drannor, one of the greatest elven cities, leading to its destruction. - **1142 DR: Formation of the Harpers:** - The **Harpers** are formed, dedicated to protecting the Realms from tyranny and imbalance. - **Rise of the Zhentarim (c. 1300 DR):** - **Manshoon** establishes the Zhentarim, a shadowy organization bent on control and power. --- ### **The Present Era (1358 DR to Present)** #### **The Time of Troubles (1358 DR):** - The gods are cast into mortal form by Ao, the Overgod, after their arrogance. - Mystra dies, causing chaos in the Weave. - Mortals such as **Cyric** and **Midnight** ascend to godhood. #### **The Spellplague (1385 DR):** - After Mystra’s death, the collapse of the Weave triggers the **Spellplague**, a magical catastrophe. - Portions of Abeir and Toril merge, bringing primordials and wild magic to Faerûn. #### **The Second Sundering (1484–1487 DR):** - Ao recreates the Tablets of Fate, separating Abeir and Toril once more. - Deities are restored to power, and the Realms are reshaped. #### **Modern Conflicts (Post-1489 DR):** - **The Cult of the Dragon** seeks to raise Tiamat. - The **Zhentarim** and **Red Wizards of Thay** vie for power. - Cities like Waterdeep, Baldur’s Gate, and Neverwinter remain key centers of adventure and intrigue. --- This expanded timeline covers key events across Faerûn's history. Would you like further details on any specific event, era, or faction?