## ✦ **Tristitia’s Wail** _4th-level necromancy (emotion/soul magic)_ **Casting Time:** 1 action **Range:** 60 feet **Components:** V **Duration:** Instantaneous **Class:** Wizard (exclusive), Sorcerer (optional) --- ### **Description:** With a haunting cry that sounds like grinding gears and a mother’s scream, Tristitia channels her soul’s pain into a wave of sorrowful force. The air vibrates with a terrible, sympathetic resonance as the spell lashes out at her enemies’ very spirits. --- ### **Effect:** Each creature of your choice within a **20-foot-radius sphere** centred on a point within range must make a **Charisma saving throw**. On a failed save, they take **6d6 psychic damage**, are **pushed 10 feet away** from the centre of the sphere, and are **incapacitated until the end of their next turn**, overcome by overwhelming grief or despair. On a successful save, they take half damage and are not moved or incapacitated. Undead and Constructs **have disadvantage** on this saving throw due to their unstable connection to soul energy. --- ### **At Higher Levels.** When cast using a spell slot of 5th level or higher, increase the psychic damage by **1d6** for each slot level above 4th. --- ### **Visual Flavour:** Casting this causes a pulse of amethyst and white light to crack the air, like a breaking heart. A spectral, semi-hollow image of Tristitia’s former face may briefly flicker within the wave. ## ✦ **Crystal Reclaim** _5th-level transmutation (energy manipulation)_ **Casting Time:** 1 action **Range:** Touch **Components:** V, S, M (a cut **red** or **yellow gemstone** worth at least 500 gp, not consumed) **Duration:** Instantaneous **Class:** Wizard (exclusive), optional for Artificer or Sorcerer --- ### **Description:** You place your hand on a gem imbued with elemental resonance—**red for fury**, **yellow for vitality**—and draw its latent energy into the world, converting it into a burst of magical force. This is not spellcasting through the Weave, but **raw transmutation of stored essence**. The gemstone glows brilliantly as it unleashes a carefully reclaimed surge of power. --- ### **Effect:** You must be touching either: - A **Red Gem** (infused with aggression or arcane heat), or - A **Yellow Gem** (infused with healing resonance or radiant energy). Depending on the colour, choose **one** of the following effects: --- ### **Red Crystal – Arcane Surge** Unleash a burst of transmuted power into allies. - Up to **3 creatures** of your choice within 30 feet gain: - **+2 to spell attack rolls and weapon damage rolls** - **Advantage on Strength checks and saving throws** - Their weapons or spells deal **additional 1d6 force damage** This effect lasts for **1 minute** or until concentration is broken (as if concentrating on a spell). --- ### **Yellow Crystal – Restorative Pulse** You release the energy as **curative light** in a radiant wave. - Choose up to **6 creatures** within 30 feet. - Each target regains **4d4 + your Intelligence modifier** hit points. - One condition affecting each target (your choice) is cured: **blinded, deafened, frightened, or poisoned**. - Undead and constructs instead take **1d8 radiant damage** (no save) if within the healing radius. --- ### **At Higher Levels:** When you cast this spell using a spell slot of 6th level or higher: - **Red Crystal:** The number of affected creatures increases by 1 per level. The bonus damage increases by **+1d6** every 2 levels. - **Yellow Crystal:** Healing increases by **1d4**, and you may remove an additional condition per target at 7th level and higher. --- ### **Visual Effects:** - **Red Crystal:** Crimson arcs crackle across your body like veins of lightning before launching toward allies with burning force. - **Yellow Crystal:** A soft golden pulse blooms outward from the gem, refracting into gently dancing beams of healing light.