When your hit points drop to **0**, you are not dead — but you are **dying**.
This system determines whether you:
- Stabilise
- Are rescued
- Or die
#### The Core Rule (Read This First)
> **At 0 hit points, you fall unconscious and start making death saving throws.**
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#### What Happens at 0 Hit Points?
When reduced to 0 HP:
- You fall **unconscious**
- You drop whatever you’re holding
- You fall **prone**
- You start making **death saving throws** on your turns
#### Death Saving Throws
On your turn:
- Roll **1d20**
- Do **not** add modifiers
##### Results
- **10 or higher** → Success
- **9 or lower** → Failure
You track:
- **3 successes** → You stabilise
- **3 failures** → You die
Note: Successes and failures don’t need to be consecutive.
#### Natural 1s & 20s (Very Important)
- **Natural 1** → counts as **2 failures**
- **Natural 20** → you regain **1 HP** and wake up immediately
#### 🛑 Taking Damage While Dying
If you take damage at 0 HP:
- You suffer **1 death save failure**
- If the damage is from a **critical hit**, it counts as **2 failures**
Note: Melee attacks against unconscious creatures are automatically critical.
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#### 🩹 Stabilising a Creature
A dying creature can be stabilised by:
- **Medicine check (DC 10)**
- **Healing of any kind**
Once stabilised:
- No more death saves
- Remain unconscious
- Wake up after **1d4 hours** with 1 HP (or sooner if healed)
#### 🧪 Healing & Death Saves
Any healing:
- Immediately stops death saves
- Restores HP
- Wakes the creature (unless stated otherwise)
Note: Even **1 HP** is enough.
#### Death vs Massive Damage
If damage reduces you to 0 HP and:
- The remaining damage equals or exceeds your **max HP**
You die **instantly**.
Example:
- Max HP: 20
- At 5 HP
- Take 25 damage → instant death
#### DM Rule of Thumb
> **Death saves are dramatic, not cruel — use them to create urgency, not punishment.**
#### Summary
> **At 0 HP you’re dying, not dead — unless you fail three death saves.**
#### Quick Reference
|Situation|Result|
|---|---|
|0 HP|Unconscious, death saves|
|3 successes|Stabilised|
|3 failures|Dead|
|Natural 1|2 failures|
|Natural 20|Regain 1 HP|
|Any healing|Stop death saves|