### **What is Heroic Inspiration?** Heroic Inspiration is a resource players can gain to represent a surge of confidence, heroism, or dramatic determination. It allows players to re-roll a d20 for an attack roll, ability check, or saving throw and take the higher result. This can significantly increase their chances of success in critical moments. --- ### **How to Gain Heroic Inspiration** 1. **Roleplaying or Acting According to Traits:** - Players may earn Heroic Inspiration when they roleplay their **Personality Traits**, **Ideals**, **Bonds**, or **Flaws** in a way that makes the game more interesting or compelling. - This could involve a bold action, a moment of deep character conflict, or even a failure due to their character's nature. 2. **Heroic or Selfless Actions:** - Acting heroically, selflessly, or in line with the party's goals can earn Heroic Inspiration. 3. **DM Awarding Inspiration:** - The Dungeon Master (DM) may award Heroic Inspiration at their discretion for moments of exceptional creativity, clever problem-solving, or memorable roleplaying. --- ### **Spending Heroic Inspiration** - **Re-Roll a d20:** - When you have Heroic Inspiration, you can spend it to roll an additional d20 and use the higher of the two rolls (effectively giving you advantage). - You must declare you're using Heroic Inspiration before the result of the roll is revealed. - **Gain a Readied Action:** - When you have Heroic Inspiration, you can spend it to gain the use of an additional Reaction (Readied action without a Trigger) --- ### **Additional Rules and Variants** 1. **Limitations:** - A character can only have **one Heroic Inspiration** at a time. It must be used before they can earn another. 2. **Group Inspiration:** - Some DMs allow the whole party to gain Heroic Inspiration for a particularly heroic or collaborative group effort. 3. **Inspiration Tokens:** - Use tokens or markers at the table to track Heroic Inspiration visually. 4. **Session Inspiration Reset:** - In some campaigns, unused Heroic Inspiration resets at the end of a session, encouraging players to use it instead of hoarding it. ---