**Context:**
A player character has been **grafted to a zombie**, forming a single, unnatural fusion of living and undead flesh. The spell **Disintegrate** is cast targeting this fused being.
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#### π **Rules Reference**
Per the _Playerβs Handbook_ (p. 233):
> _Disintegrate_ targets **one creature, object, or magical force.**
> If this damage reduces the creature to 0 hit points, **its body is disintegrated**, leaving behind only magical items.
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#### **DM Ruling:**
In this campaign, a **PC grafted to another entity** is treated as a **fused single creature** rather than two separate entities. As such:
- **Disintegrate** targets the entire fused being.
- On a failed Dexterity saving throw, it takes full damage (10d6 + 40 force).
- If this reduces the fused creature to 0 hit points, the entire grafted body β both living and undead components β are turned to dust.
- No portion of the zombie or the PC remains intact (aside from magical items or soul-bound artifacts).
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#### **Optional Variant:**
If you prefer to allow partial effects for narrative flavour:
- Roll a d6.
- On a **1β3**, the **zombie portion** is disintegrated, leaving the PC gravely wounded but alive (half HP, permanent scars).
- On a **4β6**, the **PC portion** is disintegrated, leaving the zombie body to collapse into lifeless flesh.
- Artifacts or grafting magic may resist or partially preserve fragments at the DMβs discretion.