**Context:** A player character has been **grafted to a zombie**, forming a single, unnatural fusion of living and undead flesh. The spell **Disintegrate** is cast targeting this fused being. --- #### πŸ“œ **Rules Reference** Per the _Player’s Handbook_ (p. 233): > _Disintegrate_ targets **one creature, object, or magical force.** > If this damage reduces the creature to 0 hit points, **its body is disintegrated**, leaving behind only magical items. --- #### **DM Ruling:** In this campaign, a **PC grafted to another entity** is treated as a **fused single creature** rather than two separate entities. As such: - **Disintegrate** targets the entire fused being. - On a failed Dexterity saving throw, it takes full damage (10d6 + 40 force). - If this reduces the fused creature to 0 hit points, the entire grafted body β€” both living and undead components β€” are turned to dust. - No portion of the zombie or the PC remains intact (aside from magical items or soul-bound artifacts). --- #### **Optional Variant:** If you prefer to allow partial effects for narrative flavour: - Roll a d6. - On a **1–3**, the **zombie portion** is disintegrated, leaving the PC gravely wounded but alive (half HP, permanent scars). - On a **4–6**, the **PC portion** is disintegrated, leaving the zombie body to collapse into lifeless flesh. - Artifacts or grafting magic may resist or partially preserve fragments at the DM’s discretion.