#### What This Rule Is For Items can be: - Damaged - Broken - Destroyed But this **does not happen casually**. This rule exists to: - Make the world feel real - Give weight to extreme situations - Support dramatic moments Not to punish players. #### The Core Rule (Read This First) > **Items are not damaged unless the situation clearly threatens them.** Normal combat does **not** damage equipment. #### When Items Are Safe Your equipment is safe when: - You take normal weapon damage - You are hit by most spells - You fall unconscious - You fail saving throws Note: HP loss does **not** imply item damage. #### When Items Can Be Damaged Items may take damage if: - Specifically targeted - Caught in powerful area effects - Exposed to extreme forces - The narrative clearly justifies it Examples: - Fireball detonating inside a backpack - Acid submerging gear for extended time - A dragon biting a shield - A rust monster attack #### Targeting an Item (Optional Rule) A creature may try to damage an item by: - Declaring the item as the target - Making an attack roll with **Disadvantage** - Beating the item’s AC This is risky and intentional. #### Item Armour Class & Hit Points Use these **simple defaults**: ##### Item AC |Material|AC| |---|---| |Cloth / Leather|11| |Wood|13| |Stone / Bone|15| |Iron / Steel|19| |Adamantine|23| ##### Item Hit Points (Guideline) |Size|HP| |---|---| |Small|5–10| |Medium|10–20| |Large|20–40| Note: Magic items have **resistance to damage** unless stated otherwise. #### Magic Items & Destruction Magic items: - Are much harder to damage - Often resist or ignore damage - May require specific conditions to destroy Examples: - Legendary weapon shattered only in lava - Cursed ring that reforms - Artefact immune to mundane harm Note: If a magic item can be destroyed, the DM will make it clear. | Damaged | Broken | Destroyed | | ---------------------------------------------------------------------- | -------------------------------------------------------------- | ------------------------------------------------------ | | - Cosmetic or minor penalty<br>- Reduced effectiveness<br>- Repairable | - Item doesn’t function properly<br>- Requires repair or magic | - Item is gone<br>- Only powerful magic can restore it | #### Repairing Items - **Mundane items** can be repaired with tools and time - **Magic items** usually require magic, specialists, or quests - Temporary repairs may restore partial function #### DM Rule of Thumb > **If destroying an item would feel unfair, don’t do it. > If it would feel dramatic and earned, consider it.** #### Summary > **Your gear is safe unless something extreme threatens it.**