#### What Is Attunement? Some magic items are **too powerful** to use casually. To gain their full benefits, a character must **attune** to them — forming a magical bond. #### The Core Rule (Read This First) > **You can only be attuned to three magic items at a time.** No matter how many magic items you own, only three can be fully active (per DM's Discretion). --- #### Which Items Need Attunement? An item requires attunement if: - Its description says **“requires attunement”** Common examples: - Powerful weapons - Protective gear - Utility items with ongoing effects Note: Simple items (like most potions) do **not** require attunement. #### How to Attune to an Item To attune: - Spend **1 hour** focused on the item - This can be done during a **short rest** - You must meet any requirements listed (class, alignment, race) Once attuned: - You gain all the item’s benefits #### Ending Attunement You can end attunement by: - Spending **1 hour** to break the bond - Attuning to a fourth item (one attunement ends automatically) - Dying You can’t “swap” attunement instantly. #### Attunement Limits (Why They Exist) Attunement exists to: - Prevent item stacking - Keep characters balanced - Encourage meaningful choices - Make powerful items feel special #### Spellcasting & Attunement - Attunement is **not a spell** - It cannot be rushed - It cannot be interrupted by combat - Anti-magic effects may suppress item benefits but do not break attunement #### DM Rule of Thumb > **If an item changes how a character plays, it probably requires attunement.** #### Summary > **You can only benefit from three powerful magic items at once.**