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The **Dawn Age** (c. -35,000 DR to -30,000 DR), also known as the **Days of Thunder**, is the oldest known era of the Forgotten Realms, shrouded in myth and legend. It marks the period when the **Creator Races** ruled Toril, shaping the land, its lifeforms, and the foundation of magic. This era predates the rise of humanoid civilizations and is characterized by godly interventions, immense magical power, and devastating conflicts.
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### **Chronological History and Artifacts of the Dawn Age**
#### **-35,000 DR: The Birth of Abeir-Toril**
#### **Primordial and Divine Conflict**
- The **primordials**, ancient elemental beings, shaped the chaotic proto-world of Abeir-Toril, embodying raw elemental forces like fire, water, earth, and air.
- The **gods**, arriving from the **Astral Sea**, sought to impose order, triggering the **Dawn War** between these two cosmic factions.
- The conflict was catastrophic, with primordials creating **tarrasques**, **colossi**, and other devastating forces while gods summoned **angels**, **titans**, and other servitors.
- **Ao the Overgod**, frustrated by the devastation, split the world into two twin planes:
- **Abeir**, dominated by the primordials, where gods were banished.
- **Toril**, governed by the gods, where order and life could flourish.
- This division caused massive upheavals: continents cracked, seas boiled, and elemental energies ran rampant. The scars of the Dawn War persisted in magical anomalies and unstable ley lines.
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#### **-34,800 DR: Rise of the Creator Races**
##### **The Age of the Creator Races**
- The **Creator Races** (Sarrukh, Batrachi, Aearee, Fey, and Proto-Humanoids) emerged as the first intelligent civilizations on Toril.
##### **The Sarrukh**
- Masters of **biomancy**, they created servitor races such as **yuan-ti**, **nagas**, **lizardfolk**, and **troglodytes**.
- Their empire, centered in regions like **Chult**, **Anauroch**, and **Shaar**, was adorned with **ziggurats** and powered by **arcane rituals**.
- Sarrukh ruins, such as **Ssessarim**, remain filled with traps, treasures, and dormant servitor races.
##### **The Batrachi**
- Amphibian beings ruled marshlands and oceans, creating species like **kuo-toa**, **krakens**, and **bullywugs**.
- They wielded elemental magic, forging **Primordial Shards** that could bind elemental forces.
- Their overreliance on elemental chaos caused rifts and catastrophic disasters, leading to their decline.
##### **The Aearee**
- Avians who dominated the skies, building **floating sky-cities** sustained by **storm engines** and wind magic.
- Created servitor races such as **aarakocra** and **kenku** to assist their empire.
- Aearee cities like **Aaqa** were destroyed by dragons, forcing survivors to retreat to **mountain ranges** or the **Elemental Plane of Air**.
##### **The Fey**
- Originating from the **Feywild**, the Fey brought magic and nature’s harmony to Toril, influencing early **elves**, **dryads**, and other fey beings.
- They established hidden enclaves and enchanted forests, which became reservoirs of magical energy.
##### **Proto-Humanoids**
- Early ancestors of **elves**, **humans**, **dwarves**, and **halflings** existed in small, scattered tribes, living in the shadows of the Creator Races.
- These primitive beings began developing their cultures in response to the chaos around them.
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##### **-34,000 DR: Rise of the Dragons**
##### **The Draconic Empires**
- The **dragons**, progeny of **Asgorath the World-Shaper**, rose to dominate the skies and lands of Toril.
- **Metallic Dragons**: Led by gold and silver dragons, they pursued ideals of harmony and governance, often fostering alliances with weaker races.
- **Chromatic Dragons**: Ruthless and expansionist, red and black dragons led devastating campaigns, often destroying rivals for dominance.
- The dragons’ empires wielded immense arcane power, forging **Dragon Orbs** to control magic and other dragons.
- The rivalry between chromatic and metallic dragons created internal strife that weakened their unity.
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#### **-33,500 DR: Rise of the Giants**
##### **The Foundation of Ostoria**
- The **giants**, created by **Annam All-Father**, established the empire of **Ostoria**, stretching across the northern regions of Toril.
- Giant subraces (storm, cloud, fire, frost, stone, and hill) ruled specific domains, adhering to the **Ordning**, a divine caste system.
- Giants crafted **rune-forged weapons**, titanic constructs, and alliances with elemental creatures to defend their territories.
- Ostoria’s capital, **Voninheim**, a floating city of the storm giants, became the cultural and military heart of their empire.
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#### **-33,000 DR: The First Conflicts**
##### **Dragons vs. Giants**
- Territorial disputes and ideological differences escalated into open war between dragons and giants.
- Key events:
- **The Siege of Voninheim**: Dragons attacked the storm giant capital for decades, unleashing devastating aerial assaults.
- **The Battle of Fire Peaks**: Fire giants’ titanic constructs clashed with red dragons, scorching the land and leaving volcanic wastelands.
- Both sides wielded immense power:
- **Dragons** employed breath weapons, arcane rituals, and summoned allies like wyverns and drakes.
- **Giants** used rune magic, elemental allies, and colossal war machines to counter the dragons.
- This marked the beginning of the **Thousand-Year War**.
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#### **-32,000 DR: The Fall of the Aearee Empires**
##### **The Collapse of the Sky-Cities**
- Dragons waged a coordinated campaign against the **Aearee**, destroying many **floating sky-cities**.
- Survivors fled to **mountain ranges** or the **Elemental Plane of Air**, leading to the eventual decline of their civilization.
- Artifacts such as **storm engines** and **the Feathered Crown** remain hidden in ruins.
- Aearee ruins are often marked by wild storms and lingering magical energy.
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#### **-31,000 DR: Sarrukh Dominance**
##### **The Expansion of the Sarrukh**
- As dragons and giants fought, the **Sarrukh** capitalized on the chaos, expanding their empire, **Okoth**.
- They enslaved servitor races and refined **biomantic rituals**, creating relics like the **Orb of Sseth**.
- Their overreach eventually led to internal strife and rebellion, particularly from the **yuan-ti**.
- The deserts of **Anauroch** and jungles of **Chult** bear the remnants of their grand ziggurats and experimental labs.
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#### **-30,500 DR: The Thousand-Year War**
##### **A Millennia of Devastation**
- The war between dragons and giants reached its zenith, with both sides employing devastating weapons and tactics.
- Key battles:
- **The Siege of Voninheim**: Ended in a stalemate but left both sides weakened.
- **The Battle of Fire Peaks**: Fire giants’ titanic constructs clashed with red dragons, scorching the land.
- Giants’ **rune magic** and dragons’ **arcane might** created areas of **wild magic** and geographical upheaval.
- The war ended in a stalemate, leaving a power vacuum for younger races to rise.
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#### **-30,000 DR: The Sundering**
##### **A Cataclysmic Reshaping**
- The **Sundering**, initiated by the **Seldarine** and other gods, split the supercontinent of Abeir-Toril into smaller landmasses:
- Created the continents of **Faerûn**, **Kara-Tur**, **Zakhara**, and others.
- Expanded oceans and formed new mountain ranges, such as the **Spine of the World**.
- The event ended the Dawn Age, paving the way for the **First Flowering**, the rise of the **elves**, and the growth of younger races.
- The reshaping caused earthquakes, volcanic eruptions, and tsunamis, permanently altering Toril’s geography.
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#### **Key Artifacts and Legacies of the Dawn Age**
##### **Sarrukh**
- **Biomantic Tomes**: Manuals detailing genetic manipulation.
- **The Orb of Sseth**: Grants control over serpentine creatures.
##### **Batrachi**
- **Primordial Shards**: Crystals infused with elemental energy.
- **The Trident of Zaltec**: Commands water elementals and aquatic life.
##### **Aearee**
- **Storm Engines**: Enormous devices capable of controlling weather and maintaining the levitation of sky-cities. These engines, now largely defunct, often cause wild magic storms around their remains.
- **The Feathered Crown**: A relic of Aearee rulership, granting flight, control over wind currents, and the power to summon air elementals.
##### **Dragons**
- **Dragon Orbs**: Magical orbs capable of controlling dragons and amplifying the user’s magical abilities, though often at the cost of corrupting their mind.
- **The Crown of Tazrilon**: Forged from giant bones and dragonfire, this crown enhanced the wearer’s domination over giants and symbolized the dragons' victories in the Thousand-Year War.
##### **Giants**
- **Rune-Forged Weapons**: Artifacts of immense destructive power, imbued with elemental magic. These weapons were often tailored to counter specific dragon abilities.
- **The Stormheart Amulet**: Said to contain a fragment of a storm giant’s power, this amulet allows the user to summon powerful storms and grants resistance to lightning damage.
##### **Legacies**
- **Geographic Changes**: The Sundering permanently altered Toril’s landscapes, creating iconic regions like the Spine of the World and vast oceans that defined future civilizations.
- **Cultural Influence**: The Creator Races’ remnants influenced the rise of elves, dwarves, and humans. Artifacts and ruins from this era became foundational to many magical traditions.
- **Rivalries**: The enmity between dragons and giants persists, shaping conflicts and power dynamics even in later eras.