--- #### **The Primordial Age (Pre-Dalereckoning)** - **Before -35,000 DR: Creation of the Multiverse** - The Positive Energy Plane is formed alongside the **Negative Energy Plane** as part of the cosmic balance. - It becomes a source of vitality for all planes, seeding life energy throughout the multiverse. - Deities aligned with life, creation, and healing draw power from this plane to craft their domains and mortal worlds. - **The Dawn War (Pre-Dalereckoning):** - During the war between the gods and the primordials, the Positive Energy Plane serves as a wellspring of strength for divine forces. - Celestials and other beings aligned with the gods use the plane’s power to heal and restore their forces. - The plane’s energy also destabilizes primordial entities, whose chaotic forms cannot withstand its purity. --- #### **The Age of Early Creation (-30,000 DR to -10,000 DR)** - **-30,000 DR: The Birth of Positive-Aligned Beings** - Entities of pure energy, such as radiant mephits and positive energy elementals, emerge from the plane. - They become self-aware and serve as guardians of the plane’s energies. - **-25,000 DR: Influence on the Material Plane** - Life energy from the Positive Energy Plane seeps into the Material Plane, sparking the flourishing of early life. - This sustains the natural order of creation, enabling the rise of creatures and ecosystems. - **-20,000 DR: The First Life Cults** - Early mortal civilizations begin to venerate the Positive Energy Plane as a divine force. - Primitive healers and druids develop rituals to draw upon the plane’s vitality for healing and fertility. --- #### **The Rise of Mortal Influence (-10,000 DR to -1,000 DR)** - **-10,000 DR: The Elven Connection** - Elves on Toril, particularly during the **Crown Wars**, summon positive energy to heal their warriors and lands. - This marks the first large-scale use of positive energy magic in battle, aiding in the recovery of war-torn forests and cities. - **-5,000 DR: Rise of Positive-Aligned Deities** - Gods of healing, light, and life, such as **Lathander** and **Chauntea**, strengthen their connections to the Positive Energy Plane. - Their followers develop advanced healing techniques and rituals that channel the plane’s energy directly into the Material Plane. - **-3,000 DR: Netherese Experiments** - Netherese wizards study the Positive Energy Plane in attempts to harness its immense power for immortality. - Several experiments fail catastrophically, as unprotected mortals are overwhelmed by the plane’s energy and reduced to blinding bursts of light. --- #### **The Time of Empires (-1,000 DR to 1358 DR)** - **-1,000 DR: The Healing Wars** - Positive energy magic becomes a tool of both healing and destruction during wars in Faerûn. - Priests and clerics aligned with the Positive Energy Plane use its energies to create powerful wards and resurrect fallen soldiers. - **500 DR: Creation of Positive Energy Artifacts** - The first known **sunstone artifacts** are crafted, allowing mortals to safely channel energy from the Positive Energy Plane. - These artifacts become prized by clerics, paladins, and benevolent mages. - **714 DR: Fall of Myth Drannor** - Positive energy elementals are summoned during the siege of Myth Drannor to heal its defenders and counter necrotic forces. - The strain on the plane’s energies causes brief surges in the Material Plane, leading to spontaneous healings and bursts of radiant light. --- #### **The Time of Troubles and Positive Energy’s Surge (1358 DR)** - **1358 DR: The Time of Troubles** - During the chaos of the gods walking Faerûn, positive energy anomalies appear across the Material Plane. - Mortals exposed to these anomalies experience rapid healing, bursts of vitality, or, in some cases, uncontrolled growth that leads to death. - Clerics of healing gods like Lathander and Chauntea temporarily lose their connection to the plane, relying instead on direct divine intervention. --- #### **The Spellplague and Positive Energy Disruptions (1385 DR to 1487 DR)** - **1385 DR: The Spellplague** - The collapse of the Weave destabilizes the connection between the Positive Energy Plane and the Material Plane. - Wild magic zones infused with positive energy appear, creating areas of unrestrained growth and healing but also causing uncontrolled mutations. - **1390 DR: The Creation of Radiant Wilds** - Regions in Faerûn, such as portions of the Dalelands, become overgrown with lush vegetation due to leaks from the Positive Energy Plane. - These areas attract druids and clerics seeking to harness their power but also create dangers as unregulated positive energy overwhelms mortal life. --- #### **The Second Sundering and Modern Era (1484 DR to Present)** - **1484–1487 DR: The Second Sundering** - The restoration of the **Tablets of Fate** stabilizes the Positive Energy Plane and its connections to the Material Plane. - Gods aligned with life and creation regain their full strength, and the flow of positive energy to Faerûn normalizes. - Artifacts tied to the Positive Energy Plane, such as the **Radiant Crown**, resurface and become central to quests for power and balance. - **1492 DR: Baldur’s Gate 3 and Divine Manipulation** - Followers of life-aligned gods and the Positive Energy Plane combat cults of necromancy and the Dead Three. - Positive energy elementals play a role in countering necrotic threats, with adventurers seeking their aid in restoring balance. - **Present Day:** - The Positive Energy Plane continues to be a source of life and renewal, its influence seen in the miracles of healing clerics and the flourishing of nature. - Its energy is sought after by adventurers and planar scholars, though its overwhelming power remains dangerous to unprepared mortals. --- ### **Themes of the Plane of Positive Energy’s Timeline** 1. **Creation and Renewal:** - The plane embodies life and vitality, constantly seeding the multiverse with positive energy to sustain ecosystems and creatures. 2. **Balance with Death:** - Its existence is inseparable from the **Negative Energy Plane**, as both are needed to maintain the balance between life and death. 3. **Interplanar Influence:** - Mortals have always sought to harness the plane’s power for healing, growth, and, occasionally, immortality. 4. **Adventuring Opportunities:** - The Positive Energy Plane offers artifacts, radiant beings, and pure energy sources for adventurers seeking to combat necrotic forces or heal the wounded. ---