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#### **The Primordial Age (Pre-Dalereckoning)**
- **Before -35,000 DR: Formation of Hades**
- Hades emerges during the multiverse’s creation as the essence of **neutral evil**, balancing the extremes of chaos and law with a focus on selfish indifference.
- The plane becomes a natural destination for corrupted or hopeless souls, as well as a realm of power for deities and fiends aligned with neutral evil.
- **The Dawn War:**
- During the war between the **primordials** and the gods, Hades serves as a prison for souls deemed too dangerous or corrupt to join the battle.
- The plane’s draining aura is used as a weapon to weaken primordial forces who enter its domain.
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#### **The Rise of Yugoloths (-30,000 DR to -10,000 DR)**
- **-30,000 DR: Yugoloths Claim Hades**
- The yugoloths, mercenary fiends with origins tied to Hades, establish their first citadels within the plane.
- They exploit the plane’s nature to maintain control over the despairing souls and fiends that wander its wastes.
- **-25,000 DR: The Blood War Expands**
- Hades becomes a staging ground for the **Blood War**, the eternal conflict between devils and demons.
- Yugoloth armies march from Hades, selling their services to both sides in exchange for power and wealth.
- **-20,000 DR: Creation of the Gray Wastes’ Rivers**
- The **River Styx**, which connects Hades to other Lower Planes, becomes a critical route for fiends and mortals attempting to navigate the multiverse.
- Other rivers of despair, such as the **Lethe**, carry forgetfulness and apathy, claiming countless souls.
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#### **The Age of Betrayal and Corruption (-10,000 DR to -1,000 DR)**
- **-10,000 DR: Mortal Summoning Begins**
- Mortals begin summoning creatures from Hades, seeking power from yugoloths, night hags, and undead spirits.
- These deals often end in ruin, as the entities of Hades drain their summoners of willpower and leave them trapped in despair.
- **-7,000 DR: The Rise of the Night Hags**
- Night hags establish themselves as dominant figures in Hades, trading in souls and nightmares.
- They build the **Citadels of Shadow**, fortresses where stolen souls are refined into magical energy or sold to other fiends.
- **-5,000 DR: Fall of the Giant Empires**
- The corruption of the giant empires by Hades-aligned fiends accelerates their collapse, spreading apathy and internal betrayal among their rulers.
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#### **The Age of Mortal Empires (-1,000 DR to 1358 DR)**
- **-1,000 DR: Rise of Shadow Cults**
- Mortal cults dedicated to Hades-aligned deities and fiends spread across Faerûn.
- These cults promise freedom from pain and suffering but lead their followers into spiritual slavery.
- **500 DR: Citadel of Dusk Founded**
- On the Material Plane, a powerful necromancer builds the **Citadel of Dusk**, a fortress imbued with energy from Hades.
- The necromancer uses this power to raise undead armies and spread despair across his domain.
- **714 DR: The Fall of Myth Drannor**
- Fiends and undead from Hades play a role in the siege of Myth Drannor, draining hope and morale from the defenders.
- Artifacts tied to Hades are discovered in the ruins, further spreading its influence.
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#### **The Time of Troubles and Hades’ Influence (1358 DR)**
- **1358 DR: The Time of Troubles**
- During the mortal descent of the gods, several minor deities aligned with Hades attempt to expand their influence.
- Night hags exploit the chaos, stealing divine essence from weakened gods and storing it in soul gems.
- Adventurers foil several plans to use Hades as a conduit for spreading despair across Faerûn.
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#### **The Spellplague and Hades’ Unrest (1385 DR to 1487 DR)**
- **1385 DR: The Spellplague**
- The collapse of the Weave destabilizes connections to Hades, isolating the plane from the Material Plane temporarily.
- This creates periods of reduced activity from Hades-aligned entities, but also leads to the entrapment of several powerful necromancers and fiends.
- **1395 DR: The Rise of the Pale Masters**
- A sect of necromancers known as the **Pale Masters** establishes a stronghold in Hades, using its draining properties to empower their undead creations.
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#### **The Second Sundering and Modern Era (1484 DR to Present)**
- **1484–1487 DR: The Second Sundering**
- The restoration of the **Tablets of Fate** strengthens Hades’ role as a neutral evil plane.
- Yugoloth activity increases, with mercenaries spreading Hades’ influence across the planes.
- Mortal cults aligned with Hades resurface, spreading despair and corruption across Faerûn.
- **1492 DR: Baldur’s Gate 3 and Hades’ Reach**
- Hades-aligned entities manipulate mortal factions in Baldur’s Gate, seeking to corrupt the city through apathy and betrayal.
- Adventurers thwart several of these schemes, though Hades’ influence continues to linger in the shadows.
- **Present Day:**
- Hades remains a plane of despair, its influence seen in the corruption of mortal leaders, necromantic experiments, and the eternal trade of souls.
- Adventurers often venture into Hades to recover lost artifacts, rescue stolen souls, or confront its nightmarish inhabitants.
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### **Themes of Hades’ Timeline**
1. **Despair and Corruption:**
- Hades embodies the slow erosion of hope and vitality, with its influence spreading through betrayal and apathy.
2. **Neutral Evil at Its Core:**
- Unlike other Lower Planes, Hades is not driven by chaos or strict hierarchy but by the inevitable decay of ambition and morality.
3. **Interplanar Influence:**
- Hades frequently interacts with the Material Plane through necromancers, cults, and fiends seeking to corrupt mortals.
4. **Adventuring Opportunities:**
- Hades offers challenges such as navigating its gray wastes, confronting night hags, and recovering souls lost to its oppressive grasp.
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