--- #### **The Primordial Age (Pre-Dalereckoning)** - **Before -35,000 DR: Formation of Limbo** - Limbo is created during the multiverse’s formation as the plane of absolute chaos. - Its formless, ever-changing nature makes it distinct from all other planes, defying structure and predictability. - **The Dawn War:** - During the war between the gods and primordials, Limbo serves as a refuge for primordial entities aligned with chaos. - The slaadi are born from the plane’s chaotic energies, emerging as embodiments of Limbo’s nature. --- #### **The Rise of Slaadi (-30,000 DR to -20,000 DR)** - **-30,000 DR: Emergence of the Slaadi Lords** - The first **Slaadi Lords** arise, gaining dominance over their chaotic kin. These include powerful beings like **Ygorl, Lord of Entropy**, and **Ssendam, Lord of Madness**. - The Slaadi Lords establish loose control over portions of Limbo, though their rule is fleeting and often contested. - **-25,000 DR: The Birth Pools of Limbo** - The **Birth Pools**, regions of concentrated chaos where new slaadi spawn, become central to slaadi society. - These pools reflect the chaotic essence of Limbo, changing size, shape, and location constantly. - **-20,000 DR: The Slaadi Conflict** - Internal conflicts among the slaadi erupt as they vie for dominance, mirroring the chaotic nature of their plane. - The Slaadi Lords use their power to impose temporary order, though true stability remains elusive. --- #### **The Age of Mortal Interaction (-10,000 DR to -1,000 DR)** - **-10,000 DR: Discovery by Planar Travelers** - Mortals and planar travelers begin exploring Limbo, drawn by its untapped potential for creation and destruction. - Wizards and sorcerers attempt to harness Limbo’s chaotic energies, often with disastrous results. - **-7,000 DR: Rise of the Chaos Anarchs** - The **Anarchs**, mortals who can impose order on Limbo through sheer willpower, emerge. - They create stable regions within Limbo, attracting travelers, exiles, and adventurers seeking sanctuary from the plane’s chaos. - **-5,000 DR: The Netherese Experiments** - Netherese archmages experiment with Limbo’s raw chaos to create new forms of magic and energy. - Their efforts result in catastrophic failures, including the accidental spawning of chaotic creatures in the Material Plane. --- #### **The Age of Chaos (-1,000 DR to 1358 DR)** - **-1,000 DR: The War of Colors** - A conflict among the Slaadi Lords begins, with Ygorl, Lord of Entropy, attempting to assert dominance over the other lords. - The war causes waves of instability across Limbo, disrupting even the stable regions created by the Anarchs. - **500 DR: Creation of the Citadel of Chaos** - The **Citadel of Chaos**, a floating fortress created by a powerful Anarch, becomes a hub for planar scholars and adventurers. - The Citadel serves as a base for studying Limbo’s chaotic energies, though it is frequently destroyed and reformed. - **714 DR: The Slaadi Incursions** - During the siege of Myth Drannor, slaadi are summoned to fight, their chaotic nature spreading destruction on both sides of the conflict. - Many slaadi remain in the Material Plane after the battle, becoming a persistent threat to the region. --- #### **The Time of Troubles and Limbo’s Role (1358 DR)** - **1358 DR: The Time of Troubles** - During the chaos of the gods walking Faerûn, Limbo becomes more active, with planar rifts appearing across the multiverse. - Adventurers encounter slaadi on the Material Plane, many of whom exploit the chaos to wreak havoc. - The Anarchs’ influence wanes as Limbo’s natural chaos overwhelms their stable regions. --- #### **The Spellplague and Limbo’s Unrest (1385 DR to 1487 DR)** - **1385 DR: The Spellplague** - The collapse of the Weave causes instability in Limbo, amplifying its chaotic energies. - Entire regions of the plane are consumed by turbulence, making navigation nearly impossible. - The Birth Pools overflow, creating a surge of slaadi that spill into other planes. - **1390 DR: The Rise of the Shard Anarchs** - A group of Anarchs imbued with chaos energy during the Spellplague rise to prominence, briefly establishing stable regions within Limbo. - Their efforts attract planar scholars and adventurers seeking to exploit Limbo’s chaotic potential. --- #### **The Second Sundering and Modern Era (1484 DR to Present)** - **1484–1487 DR: The Second Sundering** - The restoration of the **Tablets of Fate** stabilizes Limbo’s interactions with other planes, though its internal chaos remains unchanged. - The Slaadi Lords reassert their dominance over Limbo’s Birth Pools, quelling internal conflicts and renewing their control. - **1492 DR: Baldur’s Gate 3 and Chaotic Schemes** - Agents of Limbo attempt to manipulate planar rifts near Baldur’s Gate, seeking to spread chaos to the Material Plane. - Adventurers thwart their plans, sealing the rifts and banishing the slaadi back to Limbo. - **Present Day:** - Limbo remains a plane of endless chaos, its raw energies sought by planar scholars, adventurers, and beings seeking to manipulate creation itself. - The Slaadi Lords and Anarchs continue to shape its ever-changing landscape, though true stability remains an impossibility. --- ### **Themes of Limbo’s Timeline** 1. **Pure Chaos:** - Limbo is the ultimate expression of chaos, where creation and destruction occur simultaneously and unpredictably. 2. **Interplay of Order and Chaos:** - The Anarchs and Slaadi Lords represent the struggle to impose fleeting moments of order on Limbo’s chaotic nature. 3. **Mortal Ambition:** - Mortals frequently seek to exploit Limbo’s raw potential, often with catastrophic consequences. 4. **Adventuring Opportunities:** - Limbo offers challenges such as navigating its unstable terrain, battling slaadi, and recovering artifacts created from its chaos. ---