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#### **The Primordial Age (Pre-Dalereckoning)**
- **Before -35,000 DR: Formation of Limbo**
- Limbo is created during the multiverse’s formation as the plane of absolute chaos.
- Its formless, ever-changing nature makes it distinct from all other planes, defying structure and predictability.
- **The Dawn War:**
- During the war between the gods and primordials, Limbo serves as a refuge for primordial entities aligned with chaos.
- The slaadi are born from the plane’s chaotic energies, emerging as embodiments of Limbo’s nature.
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#### **The Rise of Slaadi (-30,000 DR to -20,000 DR)**
- **-30,000 DR: Emergence of the Slaadi Lords**
- The first **Slaadi Lords** arise, gaining dominance over their chaotic kin. These include powerful beings like **Ygorl, Lord of Entropy**, and **Ssendam, Lord of Madness**.
- The Slaadi Lords establish loose control over portions of Limbo, though their rule is fleeting and often contested.
- **-25,000 DR: The Birth Pools of Limbo**
- The **Birth Pools**, regions of concentrated chaos where new slaadi spawn, become central to slaadi society.
- These pools reflect the chaotic essence of Limbo, changing size, shape, and location constantly.
- **-20,000 DR: The Slaadi Conflict**
- Internal conflicts among the slaadi erupt as they vie for dominance, mirroring the chaotic nature of their plane.
- The Slaadi Lords use their power to impose temporary order, though true stability remains elusive.
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#### **The Age of Mortal Interaction (-10,000 DR to -1,000 DR)**
- **-10,000 DR: Discovery by Planar Travelers**
- Mortals and planar travelers begin exploring Limbo, drawn by its untapped potential for creation and destruction.
- Wizards and sorcerers attempt to harness Limbo’s chaotic energies, often with disastrous results.
- **-7,000 DR: Rise of the Chaos Anarchs**
- The **Anarchs**, mortals who can impose order on Limbo through sheer willpower, emerge.
- They create stable regions within Limbo, attracting travelers, exiles, and adventurers seeking sanctuary from the plane’s chaos.
- **-5,000 DR: The Netherese Experiments**
- Netherese archmages experiment with Limbo’s raw chaos to create new forms of magic and energy.
- Their efforts result in catastrophic failures, including the accidental spawning of chaotic creatures in the Material Plane.
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#### **The Age of Chaos (-1,000 DR to 1358 DR)**
- **-1,000 DR: The War of Colors**
- A conflict among the Slaadi Lords begins, with Ygorl, Lord of Entropy, attempting to assert dominance over the other lords.
- The war causes waves of instability across Limbo, disrupting even the stable regions created by the Anarchs.
- **500 DR: Creation of the Citadel of Chaos**
- The **Citadel of Chaos**, a floating fortress created by a powerful Anarch, becomes a hub for planar scholars and adventurers.
- The Citadel serves as a base for studying Limbo’s chaotic energies, though it is frequently destroyed and reformed.
- **714 DR: The Slaadi Incursions**
- During the siege of Myth Drannor, slaadi are summoned to fight, their chaotic nature spreading destruction on both sides of the conflict.
- Many slaadi remain in the Material Plane after the battle, becoming a persistent threat to the region.
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#### **The Time of Troubles and Limbo’s Role (1358 DR)**
- **1358 DR: The Time of Troubles**
- During the chaos of the gods walking Faerûn, Limbo becomes more active, with planar rifts appearing across the multiverse.
- Adventurers encounter slaadi on the Material Plane, many of whom exploit the chaos to wreak havoc.
- The Anarchs’ influence wanes as Limbo’s natural chaos overwhelms their stable regions.
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#### **The Spellplague and Limbo’s Unrest (1385 DR to 1487 DR)**
- **1385 DR: The Spellplague**
- The collapse of the Weave causes instability in Limbo, amplifying its chaotic energies.
- Entire regions of the plane are consumed by turbulence, making navigation nearly impossible.
- The Birth Pools overflow, creating a surge of slaadi that spill into other planes.
- **1390 DR: The Rise of the Shard Anarchs**
- A group of Anarchs imbued with chaos energy during the Spellplague rise to prominence, briefly establishing stable regions within Limbo.
- Their efforts attract planar scholars and adventurers seeking to exploit Limbo’s chaotic potential.
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#### **The Second Sundering and Modern Era (1484 DR to Present)**
- **1484–1487 DR: The Second Sundering**
- The restoration of the **Tablets of Fate** stabilizes Limbo’s interactions with other planes, though its internal chaos remains unchanged.
- The Slaadi Lords reassert their dominance over Limbo’s Birth Pools, quelling internal conflicts and renewing their control.
- **1492 DR: Baldur’s Gate 3 and Chaotic Schemes**
- Agents of Limbo attempt to manipulate planar rifts near Baldur’s Gate, seeking to spread chaos to the Material Plane.
- Adventurers thwart their plans, sealing the rifts and banishing the slaadi back to Limbo.
- **Present Day:**
- Limbo remains a plane of endless chaos, its raw energies sought by planar scholars, adventurers, and beings seeking to manipulate creation itself.
- The Slaadi Lords and Anarchs continue to shape its ever-changing landscape, though true stability remains an impossibility.
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### **Themes of Limbo’s Timeline**
1. **Pure Chaos:**
- Limbo is the ultimate expression of chaos, where creation and destruction occur simultaneously and unpredictably.
2. **Interplay of Order and Chaos:**
- The Anarchs and Slaadi Lords represent the struggle to impose fleeting moments of order on Limbo’s chaotic nature.
3. **Mortal Ambition:**
- Mortals frequently seek to exploit Limbo’s raw potential, often with catastrophic consequences.
4. **Adventuring Opportunities:**
- Limbo offers challenges such as navigating its unstable terrain, battling slaadi, and recovering artifacts created from its chaos.
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