--- ### **Timeline of Arborea** --- #### **The Primordial Age (Pre-Dalereckoning)** - **Before -35,000 DR: Formation of Arborea** - Arborea is created during the multiverse’s formation as the plane of **chaotic good**, reflecting the ideals of freedom, creativity, and unrestrained beauty. - **Corellon Larethian** and the **Seldarine** establish their divine realms in **Arvandor**, the first layer of Arborea. - **The Dawn War:** - During the war between the gods and the primordials, Arborea serves as a sanctuary for divine forces of good. - **Corellon** leads the Seldarine against primordial threats, solidifying Arborea’s role as a haven for chaotic good entities. --- #### **The Age of Divine Ascension (-30,000 DR to -10,000 DR)** - **-30,000 DR: Creation of the Elves** - Corellon Larethian creates the **elves**, imbuing them with Arborea’s chaotic good essence. - Elves are gifted with creativity, artistry, and a strong connection to nature, reflecting Arborea’s ideals. - **-25,000 DR: The Rise of the Seldarine** - The Seldarine, led by Corellon, establish their dominion in Arborea, shaping Arvandor into a realm of unparalleled beauty. - Arborea becomes a sanctuary for elven petitioners and a center of celestial artistry. - **-20,000 DR: Fall of the Primordials** - With the primordials defeated, Arborea becomes a plane of celebration, hosting festivals and gatherings that attract beings from across the multiverse. - The celestial **eladrin** emerge as guardians of Arborea, defending its beauty and values. --- #### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)** - **-10,000 DR: The Crown Wars** - During the **Crown Wars** on Toril, Arborea’s influence inspires elven factions devoted to freedom and justice. - Corellon’s divine intervention prevents the total annihilation of the elven race, guiding survivors to rebuild in harmony with Arborea’s ideals. - **-7,000 DR: Rise of Arborean Cults** - Mortals from the Material Plane form cults and orders dedicated to Arborean ideals, focusing on creativity, personal freedom, and opposition to tyranny. - These groups often clash with lawful and evil forces, reflecting Arborea’s chaotic good nature. - **-5,000 DR: Expansion of Arvandor’s Influence** - Arvandor’s divine beauty inspires mortal artists, poets, and adventurers to seek visions of Arborea, spreading its influence across the Material Plane. - These visions lead to the creation of art and architecture that mimic Arborea’s grandeur. --- #### **The Age of Mortal Empires (-1,000 DR to 1358 DR)** - **-1,000 DR: The Mythals of Arborea** - Elven high mages channel Arborean magic to create **mythals**, protective magical wards over their cities. - These mythals reflect the chaotic and artistic nature of Arborea, often appearing as shimmering, ever-changing domes of light. - **500 DR: Founding of the Order of the Radiant Leaf** - A sect of elven knights devoted to Corellon and Arborean values establishes itself in Faerûn, opposing tyranny and fostering beauty. - The order spreads Arborea’s influence through acts of heroism and artistic patronage. - **714 DR: Arborean Influence in Myth Drannor** - Myth Drannor, a city aligned with Arborea’s ideals, becomes a hub of creativity, freedom, and magic. - The city’s fall leads to the dispersal of Arborean relics, spreading the plane’s influence across Faerûn. --- #### **The Time of Troubles and Arborea’s Guidance (1358 DR)** - **1358 DR: The Time of Troubles** - During the chaos of the gods walking Faerûn, Arborea remains a sanctuary for divine forces of good. - Corellon and the Seldarine maintain their influence, guiding mortal champions to defend chaotic good values in the Material Plane. --- #### **The Spellplague and Arborea’s Resilience (1385 DR to 1487 DR)** - **1385 DR: The Spellplague** - The collapse of the Weave disrupts connections to Arborea, isolating many mortal worshippers from their divine patrons. - Arborea’s innate magic protects its petitioners and inhabitants, preserving its beauty and vitality. - **1395 DR: The Rebirth of Arborean Orders** - New orders of druids, bards, and knights dedicated to Arborean ideals emerge, spreading hope and creativity during the chaotic aftermath of the Spellplague. --- #### **The Second Sundering and Modern Era (1484 DR to Present)** - **1484–1487 DR: The Second Sundering** - The restoration of the **Tablets of Fate** reestablishes connections between Arborea and the Material Plane. - Corellon and the Seldarine reaffirm their roles as patrons of the elves, inspiring mortal heroes to uphold Arborea’s ideals. - **1492 DR: Baldur’s Gate 3 and Arborean Inspiration** - Artifacts from Arborea resurface near Baldur’s Gate, sparking quests to recover these relics and protect them from those who would misuse their power. - Arborea’s influence inspires adventurers to resist tyranny and spread freedom across the realms. - **Present Day:** - Arborea remains a plane of unbridled beauty and joy, its influence seen in the creativity and freedom of mortals who embrace chaotic good values. - Adventurers seek Arborea for divine guidance, magical relics, and respite from the struggles of the multiverse. --- ### **Themes of Arborea’s Timeline** 1. **Freedom and Creativity:** - Arborea thrives on individuality, artistic expression, and the rejection of oppressive structures. 2. **Celestial Influence on Mortals:** - Arborea inspires mortals through visions, relics, and divine guidance, encouraging them to pursue chaotic good ideals. 3. **Conflict with Tyranny:** - Arborea opposes tyranny and oppression, often clashing with planes and entities aligned with lawful evil or rigid control. 4. **Adventuring Opportunities:** - Arborea offers challenges such as exploring its boundless forests, recovering elven artifacts, and allying with celestial beings to defend freedom and justice. ---