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### **Timeline of Arborea**
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#### **The Primordial Age (Pre-Dalereckoning)**
- **Before -35,000 DR: Formation of Arborea**
- Arborea is created during the multiverse’s formation as the plane of **chaotic good**, reflecting the ideals of freedom, creativity, and unrestrained beauty.
- **Corellon Larethian** and the **Seldarine** establish their divine realms in **Arvandor**, the first layer of Arborea.
- **The Dawn War:**
- During the war between the gods and the primordials, Arborea serves as a sanctuary for divine forces of good.
- **Corellon** leads the Seldarine against primordial threats, solidifying Arborea’s role as a haven for chaotic good entities.
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#### **The Age of Divine Ascension (-30,000 DR to -10,000 DR)**
- **-30,000 DR: Creation of the Elves**
- Corellon Larethian creates the **elves**, imbuing them with Arborea’s chaotic good essence.
- Elves are gifted with creativity, artistry, and a strong connection to nature, reflecting Arborea’s ideals.
- **-25,000 DR: The Rise of the Seldarine**
- The Seldarine, led by Corellon, establish their dominion in Arborea, shaping Arvandor into a realm of unparalleled beauty.
- Arborea becomes a sanctuary for elven petitioners and a center of celestial artistry.
- **-20,000 DR: Fall of the Primordials**
- With the primordials defeated, Arborea becomes a plane of celebration, hosting festivals and gatherings that attract beings from across the multiverse.
- The celestial **eladrin** emerge as guardians of Arborea, defending its beauty and values.
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#### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)**
- **-10,000 DR: The Crown Wars**
- During the **Crown Wars** on Toril, Arborea’s influence inspires elven factions devoted to freedom and justice.
- Corellon’s divine intervention prevents the total annihilation of the elven race, guiding survivors to rebuild in harmony with Arborea’s ideals.
- **-7,000 DR: Rise of Arborean Cults**
- Mortals from the Material Plane form cults and orders dedicated to Arborean ideals, focusing on creativity, personal freedom, and opposition to tyranny.
- These groups often clash with lawful and evil forces, reflecting Arborea’s chaotic good nature.
- **-5,000 DR: Expansion of Arvandor’s Influence**
- Arvandor’s divine beauty inspires mortal artists, poets, and adventurers to seek visions of Arborea, spreading its influence across the Material Plane.
- These visions lead to the creation of art and architecture that mimic Arborea’s grandeur.
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#### **The Age of Mortal Empires (-1,000 DR to 1358 DR)**
- **-1,000 DR: The Mythals of Arborea**
- Elven high mages channel Arborean magic to create **mythals**, protective magical wards over their cities.
- These mythals reflect the chaotic and artistic nature of Arborea, often appearing as shimmering, ever-changing domes of light.
- **500 DR: Founding of the Order of the Radiant Leaf**
- A sect of elven knights devoted to Corellon and Arborean values establishes itself in Faerûn, opposing tyranny and fostering beauty.
- The order spreads Arborea’s influence through acts of heroism and artistic patronage.
- **714 DR: Arborean Influence in Myth Drannor**
- Myth Drannor, a city aligned with Arborea’s ideals, becomes a hub of creativity, freedom, and magic.
- The city’s fall leads to the dispersal of Arborean relics, spreading the plane’s influence across Faerûn.
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#### **The Time of Troubles and Arborea’s Guidance (1358 DR)**
- **1358 DR: The Time of Troubles**
- During the chaos of the gods walking Faerûn, Arborea remains a sanctuary for divine forces of good.
- Corellon and the Seldarine maintain their influence, guiding mortal champions to defend chaotic good values in the Material Plane.
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#### **The Spellplague and Arborea’s Resilience (1385 DR to 1487 DR)**
- **1385 DR: The Spellplague**
- The collapse of the Weave disrupts connections to Arborea, isolating many mortal worshippers from their divine patrons.
- Arborea’s innate magic protects its petitioners and inhabitants, preserving its beauty and vitality.
- **1395 DR: The Rebirth of Arborean Orders**
- New orders of druids, bards, and knights dedicated to Arborean ideals emerge, spreading hope and creativity during the chaotic aftermath of the Spellplague.
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#### **The Second Sundering and Modern Era (1484 DR to Present)**
- **1484–1487 DR: The Second Sundering**
- The restoration of the **Tablets of Fate** reestablishes connections between Arborea and the Material Plane.
- Corellon and the Seldarine reaffirm their roles as patrons of the elves, inspiring mortal heroes to uphold Arborea’s ideals.
- **1492 DR: Baldur’s Gate 3 and Arborean Inspiration**
- Artifacts from Arborea resurface near Baldur’s Gate, sparking quests to recover these relics and protect them from those who would misuse their power.
- Arborea’s influence inspires adventurers to resist tyranny and spread freedom across the realms.
- **Present Day:**
- Arborea remains a plane of unbridled beauty and joy, its influence seen in the creativity and freedom of mortals who embrace chaotic good values.
- Adventurers seek Arborea for divine guidance, magical relics, and respite from the struggles of the multiverse.
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### **Themes of Arborea’s Timeline**
1. **Freedom and Creativity:**
- Arborea thrives on individuality, artistic expression, and the rejection of oppressive structures.
2. **Celestial Influence on Mortals:**
- Arborea inspires mortals through visions, relics, and divine guidance, encouraging them to pursue chaotic good ideals.
3. **Conflict with Tyranny:**
- Arborea opposes tyranny and oppression, often clashing with planes and entities aligned with lawful evil or rigid control.
4. **Adventuring Opportunities:**
- Arborea offers challenges such as exploring its boundless forests, recovering elven artifacts, and allying with celestial beings to defend freedom and justice.
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