--- #### **The Primordial Age (Pre-Dalereckoning)** - **Before -35,000 DR: Formation of Arcadia** - Arcadia is created during the multiverse’s formation as a plane of **perfect harmony**, balancing law and good. - The plane’s first layer is shaped into a realm of sublime beauty, with orderly villages, symmetrical landscapes, and golden skies. - **The Dawn War:** - During the war between gods and primordials, Arcadia serves as a rallying point for divine armies of law and good. - Celestial beings and archons from Arcadia lead campaigns against primordial forces, reinforcing the ideals of justice and fairness. --- #### **The Age of Celestial Guardians (-30,000 DR to -10,000 DR)** - **-30,000 DR: Rise of the Archons** - The **archons**, celestial beings of law and good, ascend as the primary defenders and caretakers of Arcadia. - They establish citadels across the plane, ensuring its harmony and protecting its inhabitants. - **-25,000 DR: Creation of the Golden Cities** - Golden cities, monuments to perfection and justice, are built across Arcadia by the archons and celestial petitioners. - These cities become centers of knowledge, law, and culture, attracting visitors from across the planes. - **-20,000 DR: The Great Concord** - Arcadia becomes a neutral meeting ground for celestial forces, mediating disputes between Mount Celestia and Elysium. - The Great Concord formalizes Arcadia’s role as a beacon of balance between law and good. --- #### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)** - **-10,000 DR: Discovery by Planar Travelers** - Mortals from the Material Plane begin exploring Arcadia, drawn by its promise of fairness, justice, and the potential for divine guidance. - Arcadian ideals inspire the formation of mortal orders dedicated to law and good, such as knightly orders and philosophical sects. - **-7,000 DR: Rise of the Order of the Golden Scale** - The **Order of the Golden Scale**, a mortal group of knights and scholars dedicated to justice and fairness, establishes a presence in Arcadia. - They seek guidance from the archons and celestials, aligning themselves with Arcadian principles. - **-5,000 DR: Arcadian Artifacts on the Material Plane** - Relics from Arcadia, imbued with celestial power and law, appear on the Material Plane. - These artifacts inspire mortal leaders to create laws and institutions modeled on Arcadian ideals. --- #### **The Age of Mortal Empires (-1,000 DR to 1358 DR)** - **-1,000 DR: Codification of Arcadian Law** - Scholars and priests traveling to Arcadia compile the **Lex Arcadia**, a treatise on law, justice, and the responsibilities of rulers. - The codex becomes a guiding text for mortal rulers, emphasizing fairness and the protection of the weak. - **500 DR: Establishment of the Pillars of Harmony** - Mortal worshippers dedicated to Arcadia build the **Pillars of Harmony**, temples and fortresses on the Material Plane that act as centers of justice and order. - These pillars are imbued with Arcadian magic, allowing them to act as conduits for celestial guidance. - **714 DR: Arcadian Influence in Myth Drannor** - During the height of Myth Drannor’s prosperity, Arcadian ideals of fairness and cooperation influence the city’s laws and governance. - Artifacts and scrolls from Arcadia are housed in Myth Drannor’s libraries, spreading its teachings further. --- #### **The Time of Troubles and Arcadia’s Stability (1358 DR)** - **1358 DR: The Time of Troubles** - Despite the chaos caused by the gods walking Faerûn, Arcadia remains a realm of stability and order. - Archons and celestial beings guide mortal champions, ensuring that Arcadian values are upheld during the upheaval. - Several mortals receive visions from Arcadian entities, inspiring them to create laws that preserve fairness amid the chaos. --- #### **The Spellplague and Arcadian Guidance (1385 DR to 1487 DR)** - **1385 DR: The Spellplague** - The collapse of the Weave disrupts connections between Arcadia and the Material Plane, isolating mortal worshippers from celestial guidance. - Arcadia’s innate order protects its inhabitants, allowing the plane to weather the magical instability. - **1395 DR: Rebirth of Arcadian Orders** - New orders of knights and scholars dedicated to Arcadian principles emerge, spreading the plane’s ideals of harmony and justice during the aftermath of the Spellplague. --- #### **The Second Sundering and Modern Era (1484 DR to Present)** - **1484–1487 DR: The Second Sundering** - The restoration of the **Tablets of Fate** reestablishes connections between Arcadia and the Material Plane. - Celestial beings and archons renew their guidance to mortal champions, inspiring them to rebuild institutions of justice and fairness. - **1492 DR: Baldur’s Gate 3 and Arcadian Relics** - Artifacts from Arcadia, including texts and weapons, resurface near Baldur’s Gate, inspiring adventurers to uphold law and justice. - Arcadian guidance plays a key role in opposing forces of tyranny and chaos in the region. - **Present Day:** - Arcadia continues to influence mortal realms through visions, artifacts, and the guidance of celestial beings. - Adventurers seek the plane for its wisdom, relics, and alliances with archons to combat tyranny and restore balance. --- ### **Themes of Arcadia’s Timeline** 1. **Harmony and Justice:** - Arcadia embodies the ideals of fairness, structure, and the balance between law and good, inspiring mortals to build just societies. 2. **Celestial Guidance:** - The plane’s archons and celestial beings serve as advisors and guardians, influencing mortal champions to uphold Arcadian values. 3. **Stability Amid Chaos:** - Arcadia remains a bastion of order and harmony, weathering multiversal upheavals like the Time of Troubles and the Spellplague. 4. **Adventuring Opportunities:** - Arcadia offers challenges such as navigating its golden cities, recovering lost relics, and aligning with celestial forces to combat evil and chaos. ---