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#### **The Primordial Age (Pre-Dalereckoning)**
- **Before -35,000 DR: Formation of Arcadia**
- Arcadia is created during the multiverse’s formation as a plane of **perfect harmony**, balancing law and good.
- The plane’s first layer is shaped into a realm of sublime beauty, with orderly villages, symmetrical landscapes, and golden skies.
- **The Dawn War:**
- During the war between gods and primordials, Arcadia serves as a rallying point for divine armies of law and good.
- Celestial beings and archons from Arcadia lead campaigns against primordial forces, reinforcing the ideals of justice and fairness.
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#### **The Age of Celestial Guardians (-30,000 DR to -10,000 DR)**
- **-30,000 DR: Rise of the Archons**
- The **archons**, celestial beings of law and good, ascend as the primary defenders and caretakers of Arcadia.
- They establish citadels across the plane, ensuring its harmony and protecting its inhabitants.
- **-25,000 DR: Creation of the Golden Cities**
- Golden cities, monuments to perfection and justice, are built across Arcadia by the archons and celestial petitioners.
- These cities become centers of knowledge, law, and culture, attracting visitors from across the planes.
- **-20,000 DR: The Great Concord**
- Arcadia becomes a neutral meeting ground for celestial forces, mediating disputes between Mount Celestia and Elysium.
- The Great Concord formalizes Arcadia’s role as a beacon of balance between law and good.
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#### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)**
- **-10,000 DR: Discovery by Planar Travelers**
- Mortals from the Material Plane begin exploring Arcadia, drawn by its promise of fairness, justice, and the potential for divine guidance.
- Arcadian ideals inspire the formation of mortal orders dedicated to law and good, such as knightly orders and philosophical sects.
- **-7,000 DR: Rise of the Order of the Golden Scale**
- The **Order of the Golden Scale**, a mortal group of knights and scholars dedicated to justice and fairness, establishes a presence in Arcadia.
- They seek guidance from the archons and celestials, aligning themselves with Arcadian principles.
- **-5,000 DR: Arcadian Artifacts on the Material Plane**
- Relics from Arcadia, imbued with celestial power and law, appear on the Material Plane.
- These artifacts inspire mortal leaders to create laws and institutions modeled on Arcadian ideals.
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#### **The Age of Mortal Empires (-1,000 DR to 1358 DR)**
- **-1,000 DR: Codification of Arcadian Law**
- Scholars and priests traveling to Arcadia compile the **Lex Arcadia**, a treatise on law, justice, and the responsibilities of rulers.
- The codex becomes a guiding text for mortal rulers, emphasizing fairness and the protection of the weak.
- **500 DR: Establishment of the Pillars of Harmony**
- Mortal worshippers dedicated to Arcadia build the **Pillars of Harmony**, temples and fortresses on the Material Plane that act as centers of justice and order.
- These pillars are imbued with Arcadian magic, allowing them to act as conduits for celestial guidance.
- **714 DR: Arcadian Influence in Myth Drannor**
- During the height of Myth Drannor’s prosperity, Arcadian ideals of fairness and cooperation influence the city’s laws and governance.
- Artifacts and scrolls from Arcadia are housed in Myth Drannor’s libraries, spreading its teachings further.
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#### **The Time of Troubles and Arcadia’s Stability (1358 DR)**
- **1358 DR: The Time of Troubles**
- Despite the chaos caused by the gods walking Faerûn, Arcadia remains a realm of stability and order.
- Archons and celestial beings guide mortal champions, ensuring that Arcadian values are upheld during the upheaval.
- Several mortals receive visions from Arcadian entities, inspiring them to create laws that preserve fairness amid the chaos.
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#### **The Spellplague and Arcadian Guidance (1385 DR to 1487 DR)**
- **1385 DR: The Spellplague**
- The collapse of the Weave disrupts connections between Arcadia and the Material Plane, isolating mortal worshippers from celestial guidance.
- Arcadia’s innate order protects its inhabitants, allowing the plane to weather the magical instability.
- **1395 DR: Rebirth of Arcadian Orders**
- New orders of knights and scholars dedicated to Arcadian principles emerge, spreading the plane’s ideals of harmony and justice during the aftermath of the Spellplague.
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#### **The Second Sundering and Modern Era (1484 DR to Present)**
- **1484–1487 DR: The Second Sundering**
- The restoration of the **Tablets of Fate** reestablishes connections between Arcadia and the Material Plane.
- Celestial beings and archons renew their guidance to mortal champions, inspiring them to rebuild institutions of justice and fairness.
- **1492 DR: Baldur’s Gate 3 and Arcadian Relics**
- Artifacts from Arcadia, including texts and weapons, resurface near Baldur’s Gate, inspiring adventurers to uphold law and justice.
- Arcadian guidance plays a key role in opposing forces of tyranny and chaos in the region.
- **Present Day:**
- Arcadia continues to influence mortal realms through visions, artifacts, and the guidance of celestial beings.
- Adventurers seek the plane for its wisdom, relics, and alliances with archons to combat tyranny and restore balance.
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### **Themes of Arcadia’s Timeline**
1. **Harmony and Justice:**
- Arcadia embodies the ideals of fairness, structure, and the balance between law and good, inspiring mortals to build just societies.
2. **Celestial Guidance:**
- The plane’s archons and celestial beings serve as advisors and guardians, influencing mortal champions to uphold Arcadian values.
3. **Stability Amid Chaos:**
- Arcadia remains a bastion of order and harmony, weathering multiversal upheavals like the Time of Troubles and the Spellplague.
4. **Adventuring Opportunities:**
- Arcadia offers challenges such as navigating its golden cities, recovering lost relics, and aligning with celestial forces to combat evil and chaos.
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