--- #### **The Primordial Age (Pre-Dalereckoning)** - **Before -35,000 DR: Formation of Bytopia** - Bytopia is created during the multiverse’s formation as a plane of **industrious good**, embodying the values of cooperation, balance, and self-sufficiency. - Its two layers, **Dothion** and **Shurrock**, form as opposites that reflect peaceful creation and rugged exploration. - **The Dawn War:** - During the war between the gods and primordials, Bytopia serves as a sanctuary for gods and celestial forces aligned with good. - The gnome deities, led by **Garl Glittergold**, establish their divine realms in Bytopia, particularly in **Dothion**. --- #### **The Rise of the Gnome Pantheon (-30,000 DR to -10,000 DR)** - **-30,000 DR: Garl Glittergold’s Ascension** - **Garl Glittergold**, the leader of the gnome pantheon, rises to prominence, shaping Bytopia into a realm that reflects gnomish values of creativity, humor, and cooperation. - The gnome pantheon, including deities like **Segojan Earthcaller** and **Baravar Cloakshadow**, settle in Bytopia. - **-25,000 DR: Establishment of the Golden Hills** - The **Golden Hills**, a divine realm in Bytopia, are crafted by the gnome gods as a home for gnomish petitioners. - The Golden Hills reflect the industrious and inventive nature of Bytopia, with workshops, gardens, and treasure troves. - **-20,000 DR: Exploration of Shurrock** - The gnomes of Bytopia begin exploring and settling **Shurrock**, the wilder layer of the plane. - They develop ingenious tools and techniques to navigate and thrive in its rugged landscapes, showcasing Bytopia’s balance between creativity and practicality. --- #### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)** - **-10,000 DR: Mortal Discovery of Bytopia** - Mortals from Toril and other Material Planes begin exploring Bytopia, seeking its wisdom and divine guidance. - Bytopia inspires mortal civilizations to balance industriousness with respect for nature. - **-7,000 DR: Rise of Gnomish Enclaves** - Gnome communities on the Material Plane begin forming societies influenced by Bytopia’s values, focusing on craftsmanship, invention, and communal harmony. - These enclaves often serve as centers of innovation and magic. - **-5,000 DR: The Forging of the Gilded Accord** - The **Gilded Accord**, an agreement among celestial and mortal craftsmen, is established in Bytopia. - The accord promotes the sharing of knowledge and cooperation between races, solidifying Bytopia’s role as a plane of productive unity. --- #### **The Age of Mortal Empires (-1,000 DR to 1358 DR)** - **-1,000 DR: Bytopian Relics on the Material Plane** - Artifacts crafted in Bytopia, such as the **Amulet of Endless Tools** and the **Hammer of Harmonious Craft**, appear on the Material Plane. - These relics inspire mortal artisans and adventurers to pursue ideals of creativity and cooperation. - **500 DR: Founding of the Hall of Inventors** - A mortal guild dedicated to Bytopia’s ideals establishes the **Hall of Inventors** in Faerûn. - The hall becomes a center for gnomish innovation, attracting artisans, engineers, and magical theorists. - **714 DR: Influence in Myth Drannor** - Myth Drannor’s policies of inclusion and communal effort reflect Bytopia’s ideals. - Gnomish craftsmen contribute to the city’s infrastructure, blending arcane and mundane technologies. --- #### **The Time of Troubles and Bytopia’s Guidance (1358 DR)** - **1358 DR: The Time of Troubles** - During the chaos of the gods walking Faerûn, Bytopia remains a stable haven for celestial forces of good. - Garl Glittergold and other gnome deities provide guidance to their mortal followers, inspiring them to uphold Bytopia’s values of cooperation and ingenuity. - **The Creation of the Silver Guilds:** - Several gnome and dwarf communities on Faerûn form alliances, creating the **Silver Guilds**, inspired by Bytopia’s balanced industriousness and creativity. --- #### **The Spellplague and Bytopia’s Strength (1385 DR to 1487 DR)** - **1385 DR: The Spellplague** - The collapse of the Weave disrupts mortal access to Bytopia, isolating many of its followers. - Bytopia’s inherent stability protects its inhabitants, allowing them to continue their work undisturbed. - **1395 DR: Rise of the Tinkers of Bytopia** - A sect of inventors and engineers, the **Tinkers of Bytopia**, emerges on the Material Plane. - They spread Bytopia’s ideals of balance between innovation and community, rebuilding infrastructure damaged by the Spellplague. --- #### **The Second Sundering and Modern Era (1484 DR to Present)** - **1484–1487 DR: The Second Sundering** - The restoration of the **Tablets of Fate** reconnects Bytopia to the Material Plane, renewing its influence among mortals. - Garl Glittergold reaffirms his role as the patron of gnomes, inspiring mortal artisans to create and innovate. - **1492 DR: Baldur’s Gate 3 and Bytopian Relics** - Relics of Bytopia, including schematics for lost inventions and enchanted tools, resurface near Baldur’s Gate. - Adventurers seek to recover these artifacts, spreading Bytopia’s influence as they rebuild communities and forge alliances. - **Present Day:** - Bytopia remains a realm of productive good, inspiring mortals to balance ambition with community and creativity with responsibility. - Adventurers and inventors alike look to Bytopia for guidance, knowledge, and relics to aid in their endeavors. --- ### **Themes of Bytopia’s Timeline** 1. **Balance Between Nature and Industry:** - Bytopia embodies the harmonious coexistence of productivity and environmental respect, inspiring mortals to seek the same balance. 2. **Creativity and Cooperation:** - The plane emphasizes the power of collaboration, innovation, and hard work, with its inhabitants thriving on these ideals. 3. **Stability Amid Chaos:** - Bytopia remains steadfast even during cosmic upheavals like the Time of Troubles and the Spellplague, offering a beacon of stability. 4. **Adventuring Opportunities:** - Bytopia offers challenges such as recovering lost inventions, allying with celestial craftsmen, and navigating its dual layers of tranquility and rugged exploration. ---