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#### **The Primordial Age (Pre-Dalereckoning)**
- **Before -35,000 DR: Formation of Elysium**
- Elysium is created as a plane of **pure good**, free from the strictures of law or chaos. Its beauty and tranquility make it a sanctuary for beings aligned with kindness and compassion.
- The **River Oceanus** begins its flow through Elysium, connecting it to other celestial planes like the Beastlands and Arborea.
- **The Dawn War:**
- During the war between the gods and primordials, Elysium serves as a retreat for divine forces of good, healing their wounds and restoring their strength.
- The **guardinals** emerge as protectors of Elysium, embodying its ideals and defending its serenity.
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#### **The Age of Celestial Guardians (-30,000 DR to -10,000 DR)**
- **-30,000 DR: Rise of the Guardinals**
- The first **guardinals**, celestial beings who personify good, ascend to prominence.
- They establish sanctuaries and watch over Elysium, ensuring that its peace is preserved and its visitors are welcomed.
- **-25,000 DR: The Crystal Glades**
- The **Crystal Glades**, a sacred grove of immense spiritual energy, are formed in Elysium.
- The glades become a place of pilgrimage for both celestial beings and mortal souls seeking enlightenment.
- **-20,000 DR: Elysium’s Healing Powers Recognized**
- Elysium’s ability to heal and rejuvenate souls becomes widely known across the planes.
- It is used as a sanctuary for injured celestials and as a retreat for mortals who seek to recover from great trauma.
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#### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)**
- **-10,000 DR: Discovery by Planar Travelers**
- Mortals from Toril and other Material Planes discover Elysium, drawn by its tranquility and beauty.
- Pilgrims and adventurers begin visiting the plane, often seeking redemption or solace.
- **-7,000 DR: The Rise of Elysian Orders**
- Mortal orders dedicated to the ideals of Elysium, such as altruism and healing, emerge on the Material Plane.
- These orders build temples and shrines inspired by Elysium’s serene landscapes.
- **-5,000 DR: The Blessings of Oceanus**
- The River Oceanus, which flows through Elysium, becomes a conduit for magical blessings.
- Mortals who drink from its waters or carry its essence to the Material Plane often gain temporary healing and divine protection.
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#### **The Age of Mortal Empires (-1,000 DR to 1358 DR)**
- **-1,000 DR: The Founding of the Temple of the Eternal Glade**
- A temple dedicated to Elysium’s ideals is established in Faerûn, serving as a center for healing and teaching.
- The temple becomes a refuge for those seeking peace and redemption, mirroring Elysium’s role in the multiverse.
- **500 DR: The Elysian Concord**
- Planar entities aligned with Elysium form the **Elysian Concord**, an alliance to promote peace and cooperation between celestial planes.
- This concord leads to greater cooperation between Elysium, Arborea, and the Beastlands.
- **714 DR: Elysium’s Influence in Myth Drannor**
- During Myth Drannor’s golden age, Elysium’s ideals inspire the city’s emphasis on harmony, inclusion, and shared prosperity.
- Artifacts imbued with Elysian energy, such as the **Chalice of Eternal Grace**, are housed in the city.
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#### **The Time of Troubles and Elysium’s Guidance (1358 DR)**
- **1358 DR: The Time of Troubles**
- During the chaos of the gods walking Faerûn, Elysium remains a place of stability and healing.
- Mortal champions aligned with Elysium’s ideals receive visions and guidance, inspiring them to restore peace and protect the innocent.
- **The Radiant Tide:**
- The River Oceanus temporarily flows into the Material Plane, spreading waves of calm and rejuvenation to regions wracked by the gods’ conflicts.
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#### **The Spellplague and Elysium’s Endurance (1385 DR to 1487 DR)**
- **1385 DR: The Spellplague**
- The collapse of the Weave disrupts planar connections, isolating Elysium from many of its mortal worshippers.
- Despite the chaos, Elysium’s inherent stability protects its inhabitants and visitors, allowing them to weather the storm.
- **1395 DR: Renewal of the Elysian Orders**
- New orders of healers and diplomats, inspired by Elysium, emerge on the Material Plane, spreading hope and compassion during the aftermath of the Spellplague.
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#### **The Second Sundering and Modern Era (1484 DR to Present)**
- **1484–1487 DR: The Second Sundering**
- The restoration of the **Tablets of Fate** reestablishes Elysium’s connections to the multiverse, renewing its influence on the Material Plane.
- Celestial emissaries from Elysium guide mortal heroes in their efforts to rebuild and heal the world.
- **1492 DR: Baldur’s Gate 3 and Elysian Artifacts**
- Relics from Elysium, such as the **Mantle of Serene Light**, resurface near Baldur’s Gate, inspiring adventurers to spread Elysium’s ideals of compassion and peace.
- Elysian emissaries appear to guide mortals in their quests to restore balance and hope.
- **Present Day:**
- Elysium remains a realm of unparalleled beauty and healing, drawing pilgrims, adventurers, and celestial beings alike.
- Its influence can be seen in mortal realms through acts of kindness, altruistic organizations, and relics imbued with its magic.
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### **Themes of Elysium’s Timeline**
1. **Compassion and Healing:**
- Elysium embodies the ideals of restoration, both physical and spiritual, offering solace to all who enter.
2. **Neutral Good:**
- The plane reflects the balance of goodness without the constraints of law or the unpredictability of chaos.
3. **Mortal Inspiration:**
- Elysium’s beauty and values inspire mortals to build societies based on kindness, cooperation, and mutual support.
4. **Adventuring Opportunities:**
- Elysium offers challenges such as navigating its serene yet vast landscapes, retrieving relics of healing, and defending its ideals against forces of evil.
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