--- #### **The Primordial Age (Pre-Dalereckoning)** - **Before -35,000 DR: Formation of Elysium** - Elysium is created as a plane of **pure good**, free from the strictures of law or chaos. Its beauty and tranquility make it a sanctuary for beings aligned with kindness and compassion. - The **River Oceanus** begins its flow through Elysium, connecting it to other celestial planes like the Beastlands and Arborea. - **The Dawn War:** - During the war between the gods and primordials, Elysium serves as a retreat for divine forces of good, healing their wounds and restoring their strength. - The **guardinals** emerge as protectors of Elysium, embodying its ideals and defending its serenity. --- #### **The Age of Celestial Guardians (-30,000 DR to -10,000 DR)** - **-30,000 DR: Rise of the Guardinals** - The first **guardinals**, celestial beings who personify good, ascend to prominence. - They establish sanctuaries and watch over Elysium, ensuring that its peace is preserved and its visitors are welcomed. - **-25,000 DR: The Crystal Glades** - The **Crystal Glades**, a sacred grove of immense spiritual energy, are formed in Elysium. - The glades become a place of pilgrimage for both celestial beings and mortal souls seeking enlightenment. - **-20,000 DR: Elysium’s Healing Powers Recognized** - Elysium’s ability to heal and rejuvenate souls becomes widely known across the planes. - It is used as a sanctuary for injured celestials and as a retreat for mortals who seek to recover from great trauma. --- #### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)** - **-10,000 DR: Discovery by Planar Travelers** - Mortals from Toril and other Material Planes discover Elysium, drawn by its tranquility and beauty. - Pilgrims and adventurers begin visiting the plane, often seeking redemption or solace. - **-7,000 DR: The Rise of Elysian Orders** - Mortal orders dedicated to the ideals of Elysium, such as altruism and healing, emerge on the Material Plane. - These orders build temples and shrines inspired by Elysium’s serene landscapes. - **-5,000 DR: The Blessings of Oceanus** - The River Oceanus, which flows through Elysium, becomes a conduit for magical blessings. - Mortals who drink from its waters or carry its essence to the Material Plane often gain temporary healing and divine protection. --- #### **The Age of Mortal Empires (-1,000 DR to 1358 DR)** - **-1,000 DR: The Founding of the Temple of the Eternal Glade** - A temple dedicated to Elysium’s ideals is established in Faerûn, serving as a center for healing and teaching. - The temple becomes a refuge for those seeking peace and redemption, mirroring Elysium’s role in the multiverse. - **500 DR: The Elysian Concord** - Planar entities aligned with Elysium form the **Elysian Concord**, an alliance to promote peace and cooperation between celestial planes. - This concord leads to greater cooperation between Elysium, Arborea, and the Beastlands. - **714 DR: Elysium’s Influence in Myth Drannor** - During Myth Drannor’s golden age, Elysium’s ideals inspire the city’s emphasis on harmony, inclusion, and shared prosperity. - Artifacts imbued with Elysian energy, such as the **Chalice of Eternal Grace**, are housed in the city. --- #### **The Time of Troubles and Elysium’s Guidance (1358 DR)** - **1358 DR: The Time of Troubles** - During the chaos of the gods walking Faerûn, Elysium remains a place of stability and healing. - Mortal champions aligned with Elysium’s ideals receive visions and guidance, inspiring them to restore peace and protect the innocent. - **The Radiant Tide:** - The River Oceanus temporarily flows into the Material Plane, spreading waves of calm and rejuvenation to regions wracked by the gods’ conflicts. --- #### **The Spellplague and Elysium’s Endurance (1385 DR to 1487 DR)** - **1385 DR: The Spellplague** - The collapse of the Weave disrupts planar connections, isolating Elysium from many of its mortal worshippers. - Despite the chaos, Elysium’s inherent stability protects its inhabitants and visitors, allowing them to weather the storm. - **1395 DR: Renewal of the Elysian Orders** - New orders of healers and diplomats, inspired by Elysium, emerge on the Material Plane, spreading hope and compassion during the aftermath of the Spellplague. --- #### **The Second Sundering and Modern Era (1484 DR to Present)** - **1484–1487 DR: The Second Sundering** - The restoration of the **Tablets of Fate** reestablishes Elysium’s connections to the multiverse, renewing its influence on the Material Plane. - Celestial emissaries from Elysium guide mortal heroes in their efforts to rebuild and heal the world. - **1492 DR: Baldur’s Gate 3 and Elysian Artifacts** - Relics from Elysium, such as the **Mantle of Serene Light**, resurface near Baldur’s Gate, inspiring adventurers to spread Elysium’s ideals of compassion and peace. - Elysian emissaries appear to guide mortals in their quests to restore balance and hope. - **Present Day:** - Elysium remains a realm of unparalleled beauty and healing, drawing pilgrims, adventurers, and celestial beings alike. - Its influence can be seen in mortal realms through acts of kindness, altruistic organizations, and relics imbued with its magic. --- ### **Themes of Elysium’s Timeline** 1. **Compassion and Healing:** - Elysium embodies the ideals of restoration, both physical and spiritual, offering solace to all who enter. 2. **Neutral Good:** - The plane reflects the balance of goodness without the constraints of law or the unpredictability of chaos. 3. **Mortal Inspiration:** - Elysium’s beauty and values inspire mortals to build societies based on kindness, cooperation, and mutual support. 4. **Adventuring Opportunities:** - Elysium offers challenges such as navigating its serene yet vast landscapes, retrieving relics of healing, and defending its ideals against forces of evil. ---