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#### **The Primordial Age (Pre-Dalereckoning)**
- **Before -35,000 DR: Formation of Mount Celestia**
- Mount Celestia is created as the plane of **lawful good**, reflecting the ideals of justice, order, and moral ascension.
- The mountain’s seven layers form as a manifestation of spiritual progress, guiding souls toward ultimate enlightenment.
- **The Dawn War:**
- During the war between gods and primordials, Mount Celestia serves as the headquarters for the divine forces of good.
- Angelic legions and archons descend from Mertion and Solania to wage war against the primordial forces of chaos.
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#### **The Age of Divine Guidance (-30,000 DR to -10,000 DR)**
- **-30,000 DR: The Rise of Archons**
- The **archons**, celestial beings of law and good, ascend as the primary guardians of Mount Celestia.
- Lantern archons guide souls along the mountain’s paths, while hound archons serve as protectors.
- **-25,000 DR: Creation of the Celestial Cities**
- Celestial cities, such as **Empyrea** in Lunia and **Mercurial Sanctum** in Mercuria, are established as havens of peace and centers of divine guidance.
- **-20,000 DR: Establishment of the Sevenfold Path**
- The Sevenfold Path, a spiritual doctrine guiding souls to ascend Mount Celestia’s layers, is formalized by celestial beings.
- The doctrine emphasizes virtues such as justice, compassion, humility, and service.
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#### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)**
- **-10,000 DR: Discovery by Mortal Planar Travelers**
- Mortals from Toril and other Material Planes discover Mount Celestia, drawn by its promise of enlightenment and divine guidance.
- Pilgrims and adventurers begin ascending the mountain’s layers, seeking moral and spiritual growth.
- **-7,000 DR: Formation of the Celestial Orders**
- Mortal orders dedicated to Mount Celestia’s ideals, such as knightly paladin orders and clerical sects, emerge on the Material Plane.
- These orders build temples and monasteries inspired by the Sevenfold Path.
- **-5,000 DR: Blessings of the Silver Sea**
- The **Silver Sea** of Lunia, known for its calming and purifying properties, becomes a source of divine blessings for mortals and celestials alike.
- Artifacts imbued with water from the Silver Sea are created, offering protection and healing to those aligned with lawful good.
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#### **The Age of Mortal Empires (-1,000 DR to 1358 DR)**
- **-1,000 DR: Establishment of the Platinum Citadels**
- Mighty citadels dedicated to justice and defense are built on Mertion, the Platinum Heaven.
- These fortresses house celestial armies that protect Mount Celestia and the multiverse from threats of evil.
- **500 DR: Creation of the Holy Codex**
- Mortal scholars compile the **Holy Codex**, a sacred text that outlines the Sevenfold Path and the teachings of Mount Celestia.
- The codex becomes a guiding text for paladins, clerics, and leaders of lawful good faiths.
- **714 DR: Mount Celestia’s Influence in Myth Drannor**
- Myth Drannor adopts aspects of Mount Celestia’s ideals, emphasizing justice, harmony, and the protection of the weak.
- Artifacts and scrolls from Mount Celestia are housed in Myth Drannor’s libraries, spreading its teachings.
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#### **The Time of Troubles and Mount Celestia’s Guidance (1358 DR)**
- **1358 DR: The Time of Troubles**
- During the chaos of the gods walking Faerûn, Mount Celestia provides refuge and guidance to celestial beings displaced by the conflicts.
- Mortal champions aligned with lawful good receive visions and aid from Mount Celestia, inspiring them to restore order and protect the innocent.
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#### **The Spellplague and Mount Celestia’s Stability (1385 DR to 1487 DR)**
- **1385 DR: The Spellplague**
- The collapse of the Weave disrupts connections between Mount Celestia and the Material Plane.
- Despite this, Mount Celestia’s inherent stability protects its inhabitants and ensures its continued role as a beacon of law and good.
- **1395 DR: Renewal of the Celestial Orders**
- New orders of paladins and clerics dedicated to Mount Celestia’s ideals emerge, spreading hope and justice during the chaotic aftermath of the Spellplague.
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#### **The Second Sundering and Modern Era (1484 DR to Present)**
- **1484–1487 DR: The Second Sundering**
- The restoration of the **Tablets of Fate** reestablishes Mount Celestia’s connections to the multiverse.
- Celestial beings renew their efforts to guide mortal champions, inspiring them to rebuild societies and uphold justice.
- **1492 DR: Baldur’s Gate 3 and Mount Celestia’s Influence**
- Relics from Mount Celestia, such as the **Shield of Eternal Light**, resurface near Baldur’s Gate, inspiring adventurers to oppose tyranny and evil.
- Celestial emissaries appear to aid mortals in their quests, reinforcing Mount Celestia’s ideals.
- **Present Day:**
- Mount Celestia remains a realm of moral and spiritual perfection, guiding mortals and celestials toward enlightenment.
- Its influence continues to shape mortal societies through teachings, artifacts, and the actions of its champions.
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### **Themes of Mount Celestia’s Timeline**
1. **Justice and Compassion:**
- Mount Celestia embodies the balance of law and good, promoting fairness, kindness, and moral growth.
2. **Spiritual Ascension:**
- The plane’s seven layers represent the journey toward enlightenment, offering challenges and rewards for those who strive to ascend.
3. **Celestial Guidance:**
- Mount Celestia’s archons and angels serve as mentors and protectors, inspiring mortals to uphold its values.
4. **Adventuring Opportunities:**
- Mount Celestia offers challenges such as ascending its layers, retrieving divine relics, and allying with celestial forces to combat evil.
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