--- #### **The Primordial Age (Pre-Dalereckoning)** - **Before -35,000 DR: Formation of The Beastlands** - The Beastlands is created during the multiverse’s formation, embodying the ideals of harmony with nature and good. - Its three layers form, each representing different aspects of nature’s cycle: energy, twilight, and rest. - **The Dawn War:** - During the war between the gods and primordials, the Beastlands remains a neutral sanctuary for animal spirits and deities aligned with nature and good. - The plane’s inhabitants protect it from incursions by chaotic or destructive forces, ensuring its balance remains intact. --- #### **The Age of Wild Guardians (-30,000 DR to -10,000 DR)** - **-30,000 DR: Rise of the Animal Lords** - The **Animal Lords**, powerful archetypes of their respective species, ascend to prominence as guardians of the Beastlands. - These include beings such as the **Wolf Lord**, **Bear Lord**, and **Eagle Lord**, who embody the traits of their species. - **-25,000 DR: Emergence of the First Petitioners** - The first mortal souls aligned with nature and good arrive in the Beastlands, merging with its natural harmony. - Many take on animal forms, becoming eternal parts of the plane’s ecosystem. - **-20,000 DR: The Pact of the Wilds** - The Beastlands’ animal spirits and celestial beings form the **Pact of the Wilds**, a divine agreement to protect the plane from external threats. - This pact reinforces the plane’s role as a sanctuary for natural harmony. --- #### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)** - **-10,000 DR: Discovery by Mortal Planar Travelers** - Mortals from Toril and other Material Planes discover the Beastlands, drawn by its untamed beauty and spiritual serenity. - Druids and rangers establish connections to the plane, seeking its wisdom and power. - **-7,000 DR: Rise of the Wild Orders** - Mortal orders dedicated to nature and good, such as the **Circle of the Eternal Grove**, align themselves with the Beastlands. - These groups work to preserve the natural world on the Material Plane, guided by the plane’s ideals. - **-5,000 DR: The Blessings of the Beastlands** - Artifacts imbued with the essence of the Beastlands, such as the **Horn of the Wild Hunt**, begin to appear on the Material Plane. - These relics grant their wielders abilities tied to the plane’s themes of harmony and primal strength. --- #### **The Age of Mortal Empires (-1,000 DR to 1358 DR)** - **-1,000 DR: The Founding of the Sanctuaries** - Sanctuaries devoted to the Beastlands’ ideals, such as the **Glade of Eternal Harmony**, are established on the Material Plane. - These sanctuaries serve as refuges for druids, rangers, and seekers of peace. - **500 DR: Creation of the Wild Concord** - A planar alliance between the Beastlands and other nature-aligned planes, such as Arborea and the Feywild, is formed. - This alliance strengthens the protection of nature across the multiverse, fostering cooperation among its guardians. - **714 DR: Influence in Myth Drannor** - Myth Drannor, during its golden age, incorporates the ideals of the Beastlands into its policies of coexistence with nature. - Druids and rangers affiliated with the Beastlands play key roles in the city’s stewardship of its natural surroundings. --- #### **The Time of Troubles and the Beastlands’ Guidance (1358 DR)** - **1358 DR: The Time of Troubles** - During the chaos of the gods walking Faerûn, the Beastlands provides sanctuary for spirits and divine beings displaced by the conflicts. - Mortals aligned with the Beastlands receive visions and blessings, inspiring them to protect the natural world amidst the turmoil. - **The Wild Hunt Awakens:** - The **Wild Hunt**, a manifestation of the plane’s primal energy, appears on the Material Plane, rallying druids and rangers to defend nature against destruction. --- #### **The Spellplague and the Beastlands’ Stability (1385 DR to 1487 DR)** - **1385 DR: The Spellplague** - The collapse of the Weave disrupts connections between the Beastlands and the Material Plane. - Despite this, the Beastlands remains stable, its innate balance shielding it from the chaos affecting other planes. - **1395 DR: Renewal of the Wild Orders** - New orders of druids and rangers emerge on the Material Plane, inspired by visions from the Beastlands. - These groups work to restore ecosystems damaged during the Spellplague and spread the plane’s ideals of harmony. --- #### **The Second Sundering and Modern Era (1484 DR to Present)** - **1484–1487 DR: The Second Sundering** - The restoration of the **Tablets of Fate** reestablishes connections between the Beastlands and the Material Plane. - Animal Lords and celestial beings from the plane guide mortal champions in their efforts to restore balance and protect nature. - **1492 DR: Baldur’s Gate 3 and Beastlands Artifacts** - Relics from the Beastlands, such as the **Pelt of the Primal Guardian**, resurface near Baldur’s Gate, inspiring adventurers to safeguard nature. - Animal spirits appear to aid mortals in confronting threats to the natural world, reinforcing the plane’s influence. - **Present Day:** - The Beastlands continues to inspire mortals and celestials alike, serving as a source of strength and guidance for those who value nature and harmony. - Druids, rangers, and planar scholars seek the plane’s wisdom, while adventurers recover its relics to protect the natural order. --- ### **Themes of The Beastlands’ Timeline** 1. **Harmony with Nature:** - The Beastlands emphasizes coexistence with the natural world, inspiring mortals and celestials to protect and nurture life. 2. **Primal Freedom:** - The plane embodies the untamed beauty and power of nature, offering solace to those who seek freedom and peace. 3. **Spiritual Guidance:** - The Beastlands serves as a source of inspiration for druids, rangers, and others who align with its ideals, guiding them in their efforts to restore balance. 4. **Adventuring Opportunities:** - The Beastlands offers challenges such as forging alliances with Animal Lords, retrieving lost artifacts, and protecting the plane from external threats. ---