--- #### **The Primordial Age (Pre-Dalereckoning)** - **Before -35,000 DR: Formation of Ysgard** - Ysgard is created as part of the multiverse’s formation, embodying the chaotic energy of heroism and valor. - The plane’s floating landmasses and fiery landscapes form as expressions of unbridled freedom and strength. - **The Dawn War:** - During the war between the gods and primordials, Ysgard becomes a battlefield where divine and mortal warriors fight alongside the gods of chaos and good. - The realms of Muspelheim and Nidavellir are forged during this conflict, becoming domains of fire and craftsmanship, respectively. --- #### **The Age of Divine Glory (-30,000 DR to -10,000 DR)** - **-30,000 DR: Asgard and the Norse Pantheon** - The **Norse pantheon**, including Odin, Thor, and Freyja, establishes Asgard, a divine realm within Ysgard. - Asgard becomes a central hub for divine feasts, battles, and the pursuit of glory, attracting warriors and spirits from across the planes. - **-25,000 DR: Emergence of the Eternal Battlefields** - The fields of Ysgard become the site of endless battles, where petitioners and warriors clash daily only to rise again the next day, their wounds healed. - These battles are not born of hatred but of the joy and honor of combat. - **-20,000 DR: Nidavellir’s Crafting Legacy** - The dwarves of **Nidavellir**, inspired by the chaos and valor of Ysgard, begin forging legendary weapons and artifacts. - These creations, such as divine hammers and enchanted swords, become prized possessions of gods and mortals alike. --- #### **The Age of Mortal Exploration (-10,000 DR to -1,000 DR)** - **-10,000 DR: Mortal Discovery of Ysgard** - Mortals from Toril and other Material Planes discover Ysgard, drawn by its promise of glory and divine camaraderie. - Adventurers, warriors, and scholars establish connections to the plane, seeking inspiration and aid in their quests. - **-7,000 DR: Rise of Heroic Orders** - Heroic orders and warrior lodges inspired by Ysgard emerge on the Material Plane. - These groups honor Ysgard’s ideals of bravery, freedom, and strength, often invoking the gods of the Norse pantheon. - **-5,000 DR: The Hall of Eternal Feasts** - A grand hall within Ysgard, known as the **Hall of Eternal Feasts**, becomes a central meeting place for heroes, petitioners, and deities. - The hall is filled with endless celebrations, where mortals and spirits alike share tales of valor and glory. --- #### **The Age of Mortal Empires (-1,000 DR to 1358 DR)** - **-1,000 DR: Mortal Alliances with Ysgard** - Mortal heroes forge alliances with Ysgard’s petitioners and deities, calling upon them for aid in battles against tyranny and oppression. - These alliances strengthen the bond between Ysgard and the Material Plane. - **500 DR: Rise of the Thunder Warriors** - A mortal group called the **Thunder Warriors** establishes itself, dedicated to Thor and the ideals of storm and battle. - They spread Ysgard’s influence, taking up quests to protect the weak and fight injustice. - **714 DR: Ysgard’s Influence in Myth Drannor** - Myth Drannor adopts elements of Ysgard’s valorous culture, particularly in its celebrations of heroism and inclusivity. - Artifacts and relics from Ysgard, such as the **Axe of Eternal Thunder**, are housed in the city’s vaults. --- #### **The Time of Troubles and Ysgard’s Glory (1358 DR)** - **1358 DR: The Time of Troubles** - During the chaos of the gods walking Faerûn, Ysgard becomes a rallying point for mortal champions seeking divine aid. - Warriors and adventurers aligned with Ysgard receive visions and guidance, inspiring them to uphold courage and freedom in the Material Plane. - **The Reforging of the Stormblade:** - Dwarves in Nidavellir forge the **Stormblade**, a legendary weapon imbued with Ysgard’s essence, granting its wielder the power of storms and valor. --- #### **The Spellplague and Ysgard’s Resilience (1385 DR to 1487 DR)** - **1385 DR: The Spellplague** - The collapse of the Weave temporarily severs many connections between Ysgard and the Material Plane. - Despite the disruption, Ysgard remains a stable sanctuary for warriors and spirits, continuing its cycles of battles and celebrations. - **1395 DR: The Rise of the Stormcallers** - A sect of mortals known as the **Stormcallers** emerges, channeling Ysgard’s chaotic energy to protect nature and combat tyranny. - They spread Ysgard’s ideals of freedom and valor during the tumultuous years following the Spellplague. --- #### **The Second Sundering and Modern Era (1484 DR to Present)** - **1484–1487 DR: The Second Sundering** - The restoration of the **Tablets of Fate** reconnects Ysgard to the multiverse, renewing its influence on the Material Plane. - Deities of Ysgard, such as Thor and Freyja, inspire mortal champions to rise against evil and chaos, upholding freedom and heroism. - **1492 DR: Baldur’s Gate 3 and Ysgardian Relics** - Relics from Ysgard, such as the **Helm of the Eternal Hero**, resurface near Baldur’s Gate, inspiring adventurers to embrace the plane’s ideals. - Ysgardian emissaries appear to guide mortals in their quests, reinforcing the values of courage and justice. - **Present Day:** - Ysgard continues to serve as a realm of inspiration and camaraderie for heroes, petitioners, and celestial beings. - Mortals seek the plane’s blessings, relics, and guidance in their battles against tyranny and oppression. --- ### **Themes of Ysgard’s Timeline** 1. **Heroism and Valor:** - Ysgard celebrates bravery, freedom, and the pursuit of glory through deeds and actions. 2. **Eternal Celebration:** - The plane’s cycles of battle and feast reflect its joyous embrace of life, conflict, and camaraderie. 3. **Divine Inspiration:** - Ysgard’s deities and petitioners inspire mortals to pursue greatness, offering guidance and relics to aid them in their quests. 4. **Adventuring Opportunities:** - Ysgard offers challenges such as retrieving legendary artifacts, allying with celestial warriors, and participating in its endless battles to prove one’s worth. ---