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_Arcane Advisor of Alexandria_
> [!info] **GUILD RECORD**
**Race:** [[Elf|Half-Elf]]
**Gender:** Female
**Age:** 47 (appears early 30s)
**Class/Background:** [[Wizard]] (Evocation/Illusion), Sage background, former Arcane Brotherhood affiliate
> [!abstract] GUILD ARCHIVE • PERSONAL HISTORY
>**Appearance:**
>- Tall, poised, and elegant, with long black hair streaked with silver.
>- Piercing Blue eyes that give the unsettling impression she sees past facades.
>- Wears indigo robes stitched with shifting runes that shimmer faintly under torchlight.
>- A raven familiar, **Krael**, is often perched at her shoulder.
>**Personality:**
>- Composed, analytical, and deliberate in her speech.
>- A firm believer that magic should protect and build, not dominate.
>- Detached at times, giving her a mysterious, almost aloof presence.
>
>**Backstory:**
>Once a rising star of [[Luskan]]’s Arcane Brotherhood, Isolde grew disillusioned with their ruthless power struggles. After nearly losing her life in a magical rivalry, she abandoned Luskan and sought a city where magic could be structured and responsibly guided. In Alexandria, she proved herself by stabilising volatile arcane surges during the refugee crisis, earning her place as the **Arcane Advisor**.
>
>**Council Role:**
>- Oversees [[City of Alexandria]]’s magical infrastructure (Teleportation Circle, Wizard Tower, wards).
>- Manages and regulates enchanters, artificers, and magic shops.
>- Serves as the city’s first defence against arcane threats, from necromancy to extraplanar incursions.
>- Bridges the often-contentious gap between divine healers and arcane practitioners.
>**Quirks:**
>- Collects fragments of shattered magical items, convinced they “carry echoes” of their history.
>- Illusions flicker when she’s deep in thought, books, shadows, and even her own reflection may subtly shift.
>- Has a meticulous habit of inscribing wards on parchment, tucking them into her robes “just in case.”
>
**Political Tensions:**
>- Some distrust her Luskan heritage and former Arcane Brotherhood ties.
>- Frequently clashes with clerics, advocating arcane solutions where they prefer divine.
>- Viewed with suspicion by merchants like [[Dagna Stonevein]], who fear unchecked magic could disrupt trade.