- We enter a crumbling chamber, lined with twelve masks in the visages of forgotten demons and gods - all bearing different emotions - A raised platform in the centre holds an unlit brazier - The walls pulse, as if watching - There is a locked door on the far side of the room - The plinth in the centre of the plaform is covered in carvings - Murals on the walls depict the mythology of ruined cities, and ancient gods of forgotten pantheons. Each sequence of pictures has a mask in front - The murals seem to depict a battle of ancient gods. A voice in Orlan's head speaks "the one who bears no name may pass. Not the mourning nor the mirthful nor the marred. The mask of self, uncarved, opens the way" - Each mask has a word engraved on its inside, but they are all blurred by the aura holding them aloft - There is an ivory mask, a bronze, clay, a crimson, a black, gold, two faces, stone, porcelain, green, blackened and a bluish one - The clay mask has no eye sockets, on the back is written "the blind oracle" - The crimson mask is tusked and inscribed with "the red god" - The two-faced mask has a smile on one and a frown on the other, inscribed "Twin faced" - The ivory mask has carved tear trails "the weeping mother" - Bronze mask, grinning - "the laughing trickster" - The smooth obsidian mask is the faceless - The gold mask has bird motifs and is the feathered lord - The stone mask is the cracked judge - The porcelain mask is small and eerie an known as "the pale child" - Green mask is scaled and is "the serpent" - The blackened mask is burned and known as "the flame mask" - The blue one is wavy and inscribed "the dreaming one" - Orlan can sense that all the masks are magically trapped and slightly empowered in some fashion - There is an engraving of someone on their knees, their neck craned upwards and their hands covering their face on the plinth - This person appears to be putting a mask on - There seem to be five key moments in the murals - Five masked priests bow before a black robed figure with no face - A faceless god enters a glowing doorway - A masked woman weeps as a trickster laughs behind her - Twelve masks around a centre flame but only one glows silver - A faceless figure is the only one to pass through the veil - Attempting to light the brazier is unsuccessful - Kyo places "the faceless" on his face while standing on the plinth. A staircase appears around its base - providing us a way forward - In the next room, a carved disembodied mouth appears - "The forces of water oppose you in this room, only those who carry a gift shall pass" - The mouth vanishes and the temperature noticeably drops. There is a sealed, watertight door with faint sloshing sounds on the other side - The room fills with chest height water - Towards the door, underneath the water is a pedestal with a floating trident inside - Both Orlan and Kyo notice that something invisible is disturbing the water - Detect Magic causes Orlan to sense a large number of Water Elementals - The trident is gold and appears to be well maintained - Graxen attempts to grasp the trident but is snatched away by the Elementals - Orlan offers the Elementals a gold coin and pours out holy water - this causes the trident to raise and a way forward appears - Graxen is returned to the party. - There is a console with flashing buttons, a low chime sounding somewhere within the walls - A large control panel, with a raised dais. 12 buttons, 3 sliders and a rotary dial - Kyo turns the dial, there is a hiss of radio static - A second turn brings forth alien voices - A third turn causes the sound of bleeping - A forth turn brings forth a friendly voice but it is not comprehensible - A fifth turn brings it back to static - The buttons are a red hexagon, green triangle, blue circle, black square, yellow circle, silver oval, white rectangle, orange star, purple square, small green square, red circle, pale blue diamond - The sliders - left has four options - The centre has six - The right has seven but is currently set to the middle - The yellow circle button turns off the lights - The orange star turns the lights back on while turning the ceiling into a magnet - Ellette, Kyo, Graxen and Orlan are all pulled upwards - The pale blue diamond issues a click, but appears to have no effect - A magic comes from the red and black buttons - evocation - The green triangle almost opens the door but it does not move - In the corner of the room is a crumbled up piece of paper covered in blood - In common, "Green triangle open? Siver = screen?? Red, bad. Set middle bar to three, door might open? I think they understand us. The machine speaks" - Setting the middle bar to the third setting and then pressing the green triangle opens the door - There is a pod in this next room - The pod seems to be turned off - The small green square has no effect - The silver oval turns on a screen and issues a screeching distress beacon. Machines in the next room begins to build robots. The small green button halts this process - Lowering the right slider seems to control the temperature and the gravity - Pressing the white rectangle turns on the screen - showing us a corridor - The blue circle causes a hum to start in the room with the pod - The pod is now glowing - Orlan approaches the pod, which opens - The purple square causes a voice to boom from the console. It seems to be threatening us - Ellette gets into the pod, it closes on her and begins to gas her - This heals her - The door through to the other side slides open - The next room is the ziggurat - Heat strikes us as we enter a cavernous chamber - A floating black ziggurat is in the centre of the room in a large bubble with weapons floating around it - There is a flame tongue sword, frostbrand, trident of fish command, spear of backbiting, greataxe, dagger, longbow, morningstar, warhammer - Orlan is a virgin - Entering the bubble causes it to close behind us - There is a plaque on the zigarote, written in Draconic. "Nine arms reach but only one bears truth. One sings with the sea, the others bring only death" - Grasping the trident raises the zigarote towards the exit - The next room is the queen of the demon web - There are shimmering portals at either end of a corridor - held aloft by spider webs - The corridors are made of silvery black web metal - The first corridor is passed by continuing to the option straight in front, this brings us to a corridor with 5 options - one extra than the last - The correct path is the 4th - This brings us to a corridor with 6 options, where we take the 5th path - This brings us to another cross roads with four options, different to the first one we entered - The 4th option is correct, bringing us to a darkened room with six corridors - The 6th path is correct, bringing us to another with six corridors - Kyo is able to find a faintly bright glow from the entrance we came through, we head back through this portal - which brings us to nine corridors - The eighth corridor brings us to ten corridors - The eighth is again the correct answer - bringing us to twelve corridors - Graxen and Steve begin to wander towards one of the corridors, unknowingly compelled by the voice of a sweet sounding woman - Two of the portals in this corridor glow faintly - Orlan picks the tenth door. This brings us to a room with twelve portals - We make it through all of the rooms - The final puzzle is the great hall of spheres - A long, dark corridor with a strange pattern along both sides - ten spheres on either wall - There are three doors at the far end - red, black and grey - Each of the speheres on the wall is a different colour - Kyo finds a pathway behind the grey sphere - Following this path, he arrives at a fork - Passing through a number of forks he arrives back where he started - Steve enters a path behind the crimson sphere, panics as she feels her body begin to solidify, and flees back to the start - Orlan opens the grey door, finding a portal on the other side - The black and red doors all have portals on the other side - Graxen tries the red tunnel, but flees as fire almost engulfs him - Ellette tries the pink tunnel but freezes in a feeling of dejavu she cannot sense - Steve enters the black path, almost plummeting to her death - but Graxen pulls her back with a rope tied around her waist - Kyo enters the bronze path - finding a library - Kyo enters the olive path, pressing onwards despite the sudden feeling of suffocation - He retreats - Ellette enters the violet path, finding a large room with a planar rift inside. She throws a copper coin in, causing the planar rift to close - Graxen enters the pale blue path, but is pulled back by Steve right before he tumbles into a sphere of annihilation - Orlan enters the white path and finds a large horde of teasure, with a sword sticking out of a chest - In the green path, Orlan finds a piece of parchment that says "the doors lie, the wall breathes truth. The way is found where paint is mute" - The gold path leads out of the puzzle